From 2a0e289a59e2b2187b89976c2604728208a509a3 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Thu, 16 May 2019 05:06:49 +0300 Subject: [PATCH] (40f4f67f8) Further changes to the calculations. --- .../Source/GUI/GUIComponent.cs | 2 ++ .../Source/GUI/GUIMessageBox.cs | 6 +++++ .../BarotraumaClient/Source/GUI/GUIStyle.cs | 6 +++++ .../BarotraumaClient/Source/GameMain.cs | 4 +++ .../Source/GameSession/CrewManager.cs | 17 +++--------- .../BarotraumaClient/Source/Map/Hull.cs | 27 +++++++++++++++++++ .../Source/Screens/NetLobbyScreen.cs | 19 +++++++++++++ .../Source/Characters/AI/EnemyAIController.cs | 2 ++ .../Objectives/AIObjectiveExtinguishFires.cs | 3 ++- .../AI/Objectives/AIObjectiveFixLeak.cs | 4 ++- .../AI/Objectives/AIObjectiveLoop.cs | 3 ++- .../AI/Objectives/AIObjectiveOperateItem.cs | 4 ++- .../AI/Objectives/AIObjectiveRepairItem.cs | 3 ++- .../Source/Characters/Character.cs | 4 +++ .../Items/Components/Machines/Steering.cs | 13 +++++++++ .../BarotraumaShared/Source/Map/FireSource.cs | 2 ++ .../BarotraumaShared/Source/Map/Hull.cs | 19 +++++++++++++ .../BarotraumaShared/Source/Map/Structure.cs | 3 +++ .../BarotraumaShared/Source/PlayerInput.cs | 15 ----------- 19 files changed, 122 insertions(+), 34 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs index 6666a2701..39c6da3a1 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs @@ -144,6 +144,8 @@ namespace Barotrauma public bool IgnoreLayoutGroups; + public bool IgnoreLayoutGroups; + public virtual ScalableFont Font { get; diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs index 6f06e29e0..8564796c1 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs @@ -83,6 +83,12 @@ namespace Barotrauma Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; Tag = tag; + InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null); + GUI.Style.Apply(InnerFrame, "", this); + + Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; + Tag = tag; + if (height == 0) { string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font); diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs index 470359ce3..69189df7f 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs @@ -129,6 +129,12 @@ namespace Barotrauma return style; } + public GUIComponentStyle GetComponentStyle(string name) + { + componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style); + return style; + } + public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null) { GUIComponentStyle componentStyle = null; diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs index 96409dd29..12f296bf5 100644 --- a/Barotrauma/BarotraumaClient/Source/GameMain.cs +++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs @@ -180,6 +180,10 @@ namespace Barotrauma GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window); + GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window); + + + PerformanceCounter = new PerformanceCounter(); PerformanceCounter = new PerformanceCounter(); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs index 2acfe7971..6eea7dec1 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs @@ -75,6 +75,8 @@ namespace Barotrauma CanBeFocused = false }; + Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale)); + var characterInfo = new CharacterInfo(subElement); characterInfos.Add(characterInfo); foreach (XElement invElement in subElement.Elements()) @@ -657,20 +659,7 @@ namespace Barotrauma characterListBox.BarScroll = roundedPos; } - #region Dialog - /// - /// Adds the message to the single player chatbox. - /// - public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender) - { - if (!isSinglePlayer) - { - DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace); - return; - } - if (string.IsNullOrEmpty(text)) { return; } - - ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); + return radioItem.GetComponent(); } private IEnumerable KillCharacterAnim(GUIComponent component) diff --git a/Barotrauma/BarotraumaClient/Source/Map/Hull.cs b/Barotrauma/BarotraumaClient/Source/Map/Hull.cs index e6ab17938..9f6b783e6 100644 --- a/Barotrauma/BarotraumaClient/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaClient/Source/Map/Hull.cs @@ -515,6 +515,33 @@ namespace Barotrauma Color.Green, width: 2); } } + + foreach (MapEntity e in linkedTo) + { + if (e is Hull) + { + Hull linkedHull = (Hull)e; + Rectangle connectedHullRect = e.Submarine == null ? + linkedHull.rect : + new Rectangle( + (int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X), + (int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y), + linkedHull.WorldRect.Width, linkedHull.WorldRect.Height); + + //center of the hull + Rectangle currentHullRect = Submarine == null ? + WorldRect : + new Rectangle( + (int)(Submarine.DrawPosition.X + WorldPosition.X), + (int)(Submarine.DrawPosition.Y + WorldPosition.Y), + WorldRect.Width, WorldRect.Height); + + GUI.DrawLine(spriteBatch, + new Vector2(currentHullRect.X, -currentHullRect.Y), + new Vector2(connectedHullRect.X, -connectedHullRect.Y), + Color.Green, width: 2); + } + } } public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer) diff --git a/Barotrauma/BarotraumaClient/Source/Screens/NetLobbyScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/NetLobbyScreen.cs index 3716a8561..e9adfa167 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/NetLobbyScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/NetLobbyScreen.cs @@ -312,6 +312,25 @@ namespace Barotrauma return true; }; + playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) }, + TextManager.Get("PlayYourself")) + { + Selected = true, + OnSelected = TogglePlayYourself, + UserData = "playyourself" + }; + + var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow"); + toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) => + { + MyCharacterFrameOpen = !MyCharacterFrameOpen; + foreach (GUIComponent child in btn.Children) + { + child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None; + } + return true; + }; + playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) }, TextManager.Get("PlayYourself")) { diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs index 5ed866f4f..6ee3bbc4a 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs @@ -1060,6 +1060,8 @@ namespace Barotrauma private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; + private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; + //goes through all the AItargets, evaluates how preferable it is to attack the target, //whether the Character can see/hear the target and chooses the most preferable target within //sight/hearing range diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs index e8e7c7078..a0d933060 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs @@ -25,7 +25,8 @@ namespace Barotrauma return AIObjectiveManager.OrderPriority; } float basePriority = MathHelper.Clamp(Priority, 0, 10); - float max = MathHelper.Min(AIObjectiveManager.OrderPriority + 20, 100); + float maxMultiplier = MathHelper.Min(PriorityModifier, 1); + float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90); return MathHelper.Clamp(basePriority + fireCount * 20, 0, max); } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs index d13906a1b..78e5c9974 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs @@ -48,7 +48,9 @@ namespace Barotrauma float leakSize = (leak.IsHorizontal ? leak.Rect.Height : leak.Rect.Width) * Math.Max(leak.Open, 0.1f); float dist = Vector2.DistanceSquared(character.SimPosition, leak.SimPosition); dist = Math.Max(dist / 100.0f, 1.0f); - return MathHelper.Clamp(Priority + leakSize / dist, 0, MathHelper.Min(AIObjectiveManager.OrderPriority + 20, 100)); + float maxMultiplier = MathHelper.Min(PriorityModifier, 1); + float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90); + return MathHelper.Clamp(Priority + leakSize / dist, 0, max); } public override bool IsDuplicate(AIObjective otherObjective) diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs index 3b788c3af..791f83f02 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs @@ -93,7 +93,8 @@ namespace Barotrauma float avg = targets.Average(t => Average(t)); // If the avg is less than 1% of the max value, let's just treat it as zero. if (avg < 1) { return 0; } - float max = MathHelper.Min(AIObjectiveManager.OrderPriority + 20, 100); + float maxMultiplier = MathHelper.Min(PriorityModifier, 1); + float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90); float value = MathHelper.Min((Priority + avg) / 100 * PriorityModifier, 1); return MathHelper.Lerp(0, max, value); } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs index 39a0abb85..530702c6d 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs @@ -50,7 +50,9 @@ namespace Barotrauma return AIObjectiveManager.OrderPriority; } float value = (Priority + (AIObjectiveManager.OrderPriority / 2)) * PriorityModifier; - return MathHelper.Clamp(value, 0, AIObjectiveManager.OrderPriority); + float maxMultiplier = MathHelper.Min(PriorityModifier, 1); + float max = MathHelper.Min(AIObjectiveManager.OrderPriority * maxMultiplier, 90); + return MathHelper.Clamp(value, 0, max); } public AIObjectiveOperateItem(ItemComponent item, Character character, string option, bool requireEquip, Entity operateTarget = null, bool useController = false, float priorityModifier = 1) : base (character, option, priorityModifier) diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRepairItem.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRepairItem.cs index 77e4defc3..3b17a8191 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRepairItem.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRepairItem.cs @@ -37,7 +37,8 @@ namespace Barotrauma float successFactor = MathHelper.Lerp(0, 1, Item.Repairables.Average(r => r.DegreeOfSuccess(character))); float isSelected = character.SelectedConstruction == Item ? 50 : 0; float baseLevel = Math.Max(Priority + isSelected, 1); - float max = MathHelper.Min(AIObjectiveManager.OrderPriority + 20, 100); + float maxMultiplier = MathHelper.Min(PriorityModifier, 1); + float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90); return MathHelper.Clamp(baseLevel * damagePriority * distanceFactor * successFactor, 0, max); } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs index 45818a3be..a14bfb3da 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs @@ -2622,6 +2622,10 @@ namespace Barotrauma GameMain.GameSession?.CrewManager?.RemoveCharacter(this); #endif +#if CLIENT + GameMain.GameSession?.CrewManager?.RemoveCharacter(this); +#endif + #if CLIENT GameMain.GameSession?.CrewManager?.RemoveCharacter(this); #endif diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs index 049e7d92a..f78180564 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs @@ -263,6 +263,19 @@ namespace Barotrauma.Items.Components return true; } + public override void OnItemLoaded() + { + sonar = item.GetComponent(); + } + + public override bool Select(Character character) + { + if (!CanBeSelected) return false; + + user = character; + return true; + } + public override void Update(float deltaTime, Camera cam) { networkUpdateTimer -= deltaTime; diff --git a/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs b/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs index 11bf41f6c..686cd222f 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs @@ -24,6 +24,8 @@ namespace Barotrauma private bool removed; + private bool removed; + #if CLIENT private List burnDecals = new List(); #endif diff --git a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs index 98beb5dc0..7d210b0d8 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs @@ -204,6 +204,25 @@ namespace Barotrauma } } + public string DisplayName + { + get; + private set; + } + + private string roomName; + [Editable, Serialize("", true, translationTextTag: "RoomName.")] + public string RoomName + { + get { return roomName; } + set + { + if (roomName == value) { return; } + roomName = value; + DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; + } + } + public override Rectangle Rect { get diff --git a/Barotrauma/BarotraumaShared/Source/Map/Structure.cs b/Barotrauma/BarotraumaShared/Source/Map/Structure.cs index 250c1e652..1dc9e5844 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Structure.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Structure.cs @@ -1209,6 +1209,9 @@ namespace Barotrauma if (FlippedX) element.Add(new XAttribute("flippedx", true)); if (FlippedY) element.Add(new XAttribute("flippedy", true)); + if (FlippedX) element.Add(new XAttribute("flippedx", true)); + if (FlippedY) element.Add(new XAttribute("flippedy", true)); + for (int i = 0; i < Sections.Length; i++) { if (Sections[i].damage == 0.0f) continue; diff --git a/Barotrauma/BarotraumaShared/Source/PlayerInput.cs b/Barotrauma/BarotraumaShared/Source/PlayerInput.cs index 8ad826eea..e13028523 100644 --- a/Barotrauma/BarotraumaShared/Source/PlayerInput.cs +++ b/Barotrauma/BarotraumaShared/Source/PlayerInput.cs @@ -162,21 +162,6 @@ namespace Barotrauma get { return binding; } } - public void SetState() - { - hit = binding.IsHit(); - if (hit) hitQueue = true; - - held = binding.IsDown(); - if (held) heldQueue = true; - } -#endif - - public KeyOrMouse State - { - get { return binding; } - } - public void SetState() { hit = binding.IsHit();