(40f4f67f8) Further changes to the calculations.
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-1
@@ -50,7 +50,9 @@ namespace Barotrauma
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return AIObjectiveManager.OrderPriority;
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}
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float value = (Priority + (AIObjectiveManager.OrderPriority / 2)) * PriorityModifier;
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return MathHelper.Clamp(value, 0, AIObjectiveManager.OrderPriority);
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float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
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float max = MathHelper.Min(AIObjectiveManager.OrderPriority * maxMultiplier, 90);
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return MathHelper.Clamp(value, 0, max);
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}
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public AIObjectiveOperateItem(ItemComponent item, Character character, string option, bool requireEquip, Entity operateTarget = null, bool useController = false, float priorityModifier = 1) : base (character, option, priorityModifier)
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