(40f4f67f8) Further changes to the calculations.
This commit is contained in:
@@ -75,6 +75,8 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
foreach (XElement invElement in subElement.Elements())
|
||||
@@ -657,20 +659,7 @@ namespace Barotrauma
|
||||
characterListBox.BarScroll = roundedPos;
|
||||
}
|
||||
|
||||
#region Dialog
|
||||
/// <summary>
|
||||
/// Adds the message to the single player chatbox.
|
||||
/// </summary>
|
||||
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
|
||||
{
|
||||
if (!isSinglePlayer)
|
||||
{
|
||||
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(text)) { return; }
|
||||
|
||||
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
|
||||
Reference in New Issue
Block a user