initialize Lua in multiplayer after you downloaded mods

This commit is contained in:
Evil Factory
2022-04-11 13:16:24 -03:00
parent 96fdefb9ed
commit 290a8bb5ae
2 changed files with 2 additions and 2 deletions

View File

@@ -1274,8 +1274,6 @@ namespace Barotrauma.Networking
{
GameMain.NetLobbyScreen.ChatInput.Enabled = true;
}
GameMain.Lua.Initialize();
}
private IEnumerable<CoroutineStatus> WaitInServerQueue()

View File

@@ -90,6 +90,7 @@ namespace Barotrauma
.Where(p => p != null).ToArray());
}
GameMain.NetLobbyScreen.Select();
GameMain.Lua.Initialize();
return;
}
@@ -295,6 +296,7 @@ namespace Barotrauma
ContentPackageManager.EnabledPackages.SetRegular(regularPackages);
GameMain.NetLobbyScreen.Select();
GameMain.Lua.Initialize();
}
}
}