(97c11681e) Abandon the operate item objective if the controller is not found.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:36:23 +03:00
parent 8280ed9c1a
commit 28eef39b64
12 changed files with 226 additions and 218 deletions
@@ -568,6 +568,15 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
Rectangle drawRect = location.Type.Sprite.SourceRect;
drawRect.X = (int)pos.X - drawRect.Width / 2;
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
{
Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;