Fixed NullReferenceExceptions if in the netlobby when a round ends, fixed chatmsgbox staying disabled after being stunned

This commit is contained in:
Regalis
2016-08-16 20:18:19 +03:00
parent 6c5452570e
commit 26b6847bca
3 changed files with 8 additions and 6 deletions

View File

@@ -335,7 +335,7 @@ namespace Barotrauma.Networking
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
chatMsgBox.Visible = Character.Controlled == null ||
(!Character.Controlled.IsUnconscious && Character.Controlled.Stun >= 0.0f);
(!Character.Controlled.IsUnconscious && Character.Controlled.Stun <= 0.0f);
inGameHUD.Update(deltaTime);