Added fallback native assembly resolver.
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@@ -44,6 +44,10 @@ public interface IAssemblyLoaderService : IService
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/// </summary>
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Guid Id { get; }
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/// <summary>
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/// The owner content package.
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/// </summary>
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ContentPackage OwnerPackage { get; }
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/// <summary>
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/// Indicates that the assemblies in this load context are metadata references only and not
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/// intended for execution.
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/// </summary>
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@@ -116,7 +116,8 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService,
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commands.RegisterCommand("cl_toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>
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{
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int port = 41912;
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DebugConsole.Log($"This command is currently not implemented. Please open a github issue if you need this feature.");
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/*int port = 41912;
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if (args.Length > 0)
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{
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@@ -124,7 +125,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService,
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}
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throw new NotImplementedException();
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//GameMain.LuaCs.ToggleDebugger(port);
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//GameMain.LuaCs.ToggleDebugger(port);*/
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});
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#elif SERVER
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@@ -6,6 +6,7 @@ using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Loader;
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using System.Text;
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using System.Threading;
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@@ -201,6 +202,7 @@ public class PluginManagementService : IAssemblyManagementService
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private readonly ConcurrentDictionary<Type, ContentPackage> _pluginPackageLookup = new();
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private readonly ConcurrentDictionary<ContentPackage, ImmutableArray<IAssemblyPlugin>> _pluginInstances = new();
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private readonly ConditionalWeakTable<IAssemblyLoaderService, ContentPackage> _unloadingAssemblyLoaders = new();
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private readonly ConcurrentBag<IntPtr> _loadedNativeLibraries = new();
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private readonly AsyncReaderWriterLock _operationsLock = new();
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private ServiceContainer _pluginInjectorContainer;
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@@ -638,10 +640,39 @@ public class PluginManagementService : IAssemblyManagementService
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return sourceCode.Replace("GameMain.LuaCs", "LuaCsSetup.Instance");
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}
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private IntPtr OnAssemblyLoaderResolvingUnmanaged(Assembly arg1, string arg2)
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private IntPtr OnAssemblyLoaderResolvingUnmanaged(Assembly callerAssembly, string targetAssemblyName)
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{
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// TODO: Implement extern assembly lookup for Native/Unmanaged Assemblies.
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throw new NotImplementedException();
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Guard.IsNull(callerAssembly, nameof(callerAssembly));
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Guard.IsNullOrWhiteSpace(targetAssemblyName, nameof(targetAssemblyName));
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if (AssemblyLoadContext.GetLoadContext(callerAssembly) is not IAssemblyLoaderService loaderService)
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{
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return IntPtr.Zero;
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}
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var targetDirectory = Path.GetFullPath(loaderService.OwnerPackage.Dir);
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if (!targetAssemblyName.TrimEnd().EndsWith(".dll"))
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{
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targetAssemblyName += ".dll";
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}
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var res = _storageService.FindFilesInPackage(loaderService.OwnerPackage, string.Empty, targetAssemblyName, true);
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if (res.IsFailed || !res.Value.Any())
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{
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return IntPtr.Zero;
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}
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foreach (var path in res.Value)
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{
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if (System.Runtime.InteropServices.NativeLibrary.TryLoad(path, out IntPtr asmPtr))
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{
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_loadedNativeLibraries.Add(asmPtr);
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return asmPtr;
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}
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}
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return IntPtr.Zero;
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}
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private Assembly OnAssemblyLoaderResolvingManaged(IAssemblyLoaderService requestingLoader, AssemblyName searchName)
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@@ -745,6 +776,25 @@ public class PluginManagementService : IAssemblyManagementService
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}, 3.0f);
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#endif
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// clear native libraries
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if (_loadedNativeLibraries.Any())
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{
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foreach (var ptr in _loadedNativeLibraries)
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{
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try
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{
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System.Runtime.InteropServices.NativeLibrary.Free(ptr);
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}
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catch
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{
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// ignored
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continue;
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}
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}
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_loadedNativeLibraries.Clear();
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}
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return results;
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}
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