(8313e2529) Fixed server list being possible to re-refresh immediately after a server query has been sent to Steam, causing an extra "refreshing" text to appear in the list, minor layout changes

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:35:42 +03:00
parent 9ae71136b1
commit 25dc03a74d
2 changed files with 81 additions and 12 deletions

View File

@@ -31,6 +31,8 @@ namespace Barotrauma
private bool masterServerResponded;
private IRestResponse masterServerResponse;
private GUIButton refreshButton;
private float[] columnRelativeWidth;
//filters
@@ -140,7 +142,7 @@ namespace Barotrauma
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
};
var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
"", style: "GUIButtonRefresh") {
ToolTip = TextManager.Get("ServerListRefresh"),
@@ -200,7 +202,7 @@ namespace Barotrauma
private bool RefreshJoinButtonState(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) return false;
if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{
@@ -216,7 +218,17 @@ namespace Barotrauma
private bool SelectServer(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) return false;
if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
{
joinButton.Enabled = true;
}
else
{
clientNameBox.Flash();
joinButton.Enabled = false;
}
if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
{
@@ -245,15 +257,18 @@ namespace Barotrauma
private bool RefreshServers(GUIButton button, object obj)
{
if (waitingForRefresh) return false;
if (waitingForRefresh) { return false; }
serverList.ClearChildren();
serverPreview.ClearChildren();
ipBox.Text = null;
joinButton.Enabled = false;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
TextManager.Get("RefreshingServerList"));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
CoroutineManager.StartCoroutine(WaitForRefresh());
@@ -274,17 +289,19 @@ namespace Barotrauma
if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
{
serverList.ClearChildren();
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
TextManager.Get("ServerListNoSteamConnection"));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
}
}
else
{
CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
}
waitingForRefresh = false;
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return CoroutineStatus.Success;
@@ -349,8 +366,11 @@ namespace Barotrauma
serverList.Content.ClearChildren();
if (serverInfos.Count() == 0)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
TextManager.Get("NoServers"));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("NoServers"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
return;
}
foreach (ServerInfo serverInfo in serverInfos)
@@ -490,6 +510,7 @@ namespace Barotrauma
UserData = "noresults"
};
}
waitingForRefresh = false;
}
private IEnumerable<object> SendMasterServerRequest()

View File

@@ -821,6 +821,54 @@ namespace Barotrauma
VoiceSetting = voiceSetting;
}
}
if (!SelectedContentPackages.Any())
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
}
#endregion
#region Save DefaultConfig
private void SaveNewDefaultConfig()
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);