Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package
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@@ -46,6 +46,7 @@
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<BackgroundSpritePrefabs file="Content/BackgroundSprites/BackgroundSpritePrefabs.xml" />
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<RandomEvents file="Content/randomevents.xml" />
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<LocationTypes file="Content/Map/locationTypes.xml" />
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<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />
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<Missions file="Content/Missions.xml" />
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<Jobs file="Content/Jobs.xml" />
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<Executable file="Barotrauma.exe" />
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