implemented script to clr conversions for all gui event handlers
This commit is contained in:
@@ -26,37 +26,39 @@ namespace Barotrauma
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#if CLIENT
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#if CLIENT
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnClickedHandler), v =>
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RegisterAction<float>();
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{
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RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
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var function = v.Function;
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIComponent.SecondaryButtonDownHandler), v => { var function = v.Function; return (GUIComponent.SecondaryButtonDownHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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return (GUIButton.OnClickedHandler)((GUIButton a, object b) => new LuaResult(GameMain.Lua.CallFunction(function, a, b)).Bool());
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});
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBlock.TextGetterHandler), v =>
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnClickedHandler), v => { var function = v.Function; return (GUIButton.OnClickedHandler)((GUIButton a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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{
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnButtonDownHandler), v => { var function = v.Function; return (GUIButton.OnButtonDownHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Bool()); });
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var function = v.Function;
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnPressedHandler), v => { var function = v.Function; return (GUIButton.OnPressedHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Bool()); });
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return (GUITextBlock.TextGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function, new object[] {})).String());
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});
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnTextChangedHandler), v =>
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIColorPicker.OnColorSelectedHandler), v => { var function = v.Function; return (GUIColorPicker.OnColorSelectedHandler)((GUIColorPicker a1, Color a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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{
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var function = v.Function;
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return (GUITextBox.OnTextChangedHandler)((GUITextBox a, string b) => new LuaResult(GameMain.Lua.CallFunction(function, a, b)).Bool());
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});
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnEnterHandler), v =>
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIDropDown.OnSelectedHandler), v => { var function = v.Function; return (GUIDropDown.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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{
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var function = v.Function;
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return (GUITextBox.OnEnterHandler)((GUITextBox a, string b) => new LuaResult(GameMain.Lua.CallFunction(function, a, b)).Bool());
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});
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITickBox.OnSelectedHandler), v =>
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.OnSelectedHandler), v => { var function = v.Function; return (GUIListBox.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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{
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.OnRearrangedHandler), v => { var function = v.Function; return (GUIListBox.OnRearrangedHandler)((GUIListBox a1, object a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
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var function = v.Function;
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.CheckSelectedHandler), v => { var function = v.Function; return (GUIListBox.CheckSelectedHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Object()); });
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return (GUITickBox.OnSelectedHandler)((GUITickBox a) => new LuaResult(GameMain.Lua.CallFunction(function, a)).Bool());
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});
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUINumberInput.OnValueChangedHandler), v => { var function = v.Function; return (GUINumberInput.OnValueChangedHandler)((GUINumberInput a1) => GameMain.Lua.CallFunction(function, a1)); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIProgressBar.ProgressGetterHandler), v => { var function = v.Function; return (GUIProgressBar.ProgressGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Float()); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIRadioButtonGroup.RadioButtonGroupDelegate), v => { var function = v.Function; return (GUIRadioButtonGroup.RadioButtonGroupDelegate)((GUIRadioButtonGroup a1, int? a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIScrollBar.OnMovedHandler), v => { var function = v.Function; return (GUIScrollBar.OnMovedHandler)((GUIScrollBar a1, float a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIScrollBar.ScrollConversion), v => { var function = v.Function; return (GUIScrollBar.ScrollConversion)((GUIScrollBar a1, float a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Float()); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBlock.TextGetterHandler), v => { var function = v.Function; return (GUITextBlock.TextGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function, new object[] { })).String()); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnEnterHandler), v => { var function = v.Function; return (GUITextBox.OnEnterHandler)((GUITextBox a1, string a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnTextChangedHandler), v => { var function = v.Function; return (GUITextBox.OnTextChangedHandler)((GUITextBox a1, string a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(TextBoxEvent), v => { var function = v.Function; return (TextBoxEvent)((GUITextBox a1, Microsoft.Xna.Framework.Input.Keys a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITickBox.OnSelectedHandler), v => { var function = v.Function; return (GUITickBox.OnSelectedHandler)((GUITickBox a1) => new LuaResult(GameMain.Lua.CallFunction(function, a1)).Bool()); });
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#endif
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#endif
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@@ -97,6 +99,15 @@ namespace Barotrauma
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});
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});
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}
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}
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public static void RegisterAction<T1, T2>()
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{
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T1, T2>), v =>
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{
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var function = v.Function;
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return (Action<T1, T2>)((a1, a2) => GameMain.Lua.CallFunction(function, a1, a2));
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});
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}
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public static void RegisterAction()
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public static void RegisterAction()
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{
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{
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
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