Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaCustomConverters.cs

123 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using FarseerPhysics.Dynamics;
namespace Barotrauma
{
public static class LuaCustomConverters
{
public static void RegisterAll()
{
RegisterAction<Item>();
RegisterAction<Character>();
RegisterAction<Entity>();
RegisterAction();
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Func<Fixture, Vector2, Vector2, float, float>), v =>
{
var function = v.Function;
return (Func<Fixture, Vector2, Vector2, float, float>)((Fixture a, Vector2 b, Vector2 c, float d) => new LuaResult(function.Call(a, b, c, d)).Float());
});
#if CLIENT
RegisterAction<float>();
RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIComponent.SecondaryButtonDownHandler), v => { var function = v.Function; return (GUIComponent.SecondaryButtonDownHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnClickedHandler), v => { var function = v.Function; return (GUIButton.OnClickedHandler)((GUIButton a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnButtonDownHandler), v => { var function = v.Function; return (GUIButton.OnButtonDownHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnPressedHandler), v => { var function = v.Function; return (GUIButton.OnPressedHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIColorPicker.OnColorSelectedHandler), v => { var function = v.Function; return (GUIColorPicker.OnColorSelectedHandler)((GUIColorPicker a1, Color a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIDropDown.OnSelectedHandler), v => { var function = v.Function; return (GUIDropDown.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.OnSelectedHandler), v => { var function = v.Function; return (GUIListBox.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.OnRearrangedHandler), v => { var function = v.Function; return (GUIListBox.OnRearrangedHandler)((GUIListBox a1, object a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.CheckSelectedHandler), v => { var function = v.Function; return (GUIListBox.CheckSelectedHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Object()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUINumberInput.OnValueChangedHandler), v => { var function = v.Function; return (GUINumberInput.OnValueChangedHandler)((GUINumberInput a1) => GameMain.Lua.CallFunction(function, a1)); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIProgressBar.ProgressGetterHandler), v => { var function = v.Function; return (GUIProgressBar.ProgressGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Float()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIRadioButtonGroup.RadioButtonGroupDelegate), v => { var function = v.Function; return (GUIRadioButtonGroup.RadioButtonGroupDelegate)((GUIRadioButtonGroup a1, int? a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIScrollBar.OnMovedHandler), v => { var function = v.Function; return (GUIScrollBar.OnMovedHandler)((GUIScrollBar a1, float a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIScrollBar.ScrollConversion), v => { var function = v.Function; return (GUIScrollBar.ScrollConversion)((GUIScrollBar a1, float a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Float()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBlock.TextGetterHandler), v => { var function = v.Function; return (GUITextBlock.TextGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function, new object[] { })).String()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnEnterHandler), v => { var function = v.Function; return (GUITextBox.OnEnterHandler)((GUITextBox a1, string a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnTextChangedHandler), v => { var function = v.Function; return (GUITextBox.OnTextChangedHandler)((GUITextBox a1, string a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(TextBoxEvent), v => { var function = v.Function; return (TextBoxEvent)((GUITextBox a1, Microsoft.Xna.Framework.Input.Keys a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITickBox.OnSelectedHandler), v => { var function = v.Function; return (GUITickBox.OnSelectedHandler)((GUITickBox a1) => new LuaResult(GameMain.Lua.CallFunction(function, a1)).Bool()); });
#endif
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Pair<JobPrefab, int>), v =>
{
return new Pair<JobPrefab, int>((JobPrefab)v.Table.Get(1).ToObject(), (int)v.Table.Get(2).CastToNumber());
});
Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<UInt64>((Script script, UInt64 v) =>
{
return DynValue.NewString(v.ToString());
});
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.UserData, typeof(object), v =>
{
if (v.UserData.Object is LuaByte lbyte)
{
return lbyte.Value;
}
else if (v.UserData.Object is LuaUShort lushort)
{
return lushort.Value;
}
else if (v.UserData.Object is LuaFloat lfloat)
{
return lfloat.Value;
}
return v.UserData.Object;
});
}
public static void RegisterAction<T>()
{
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T>), v =>
{
var function = v.Function;
return (Action<T>)(p => GameMain.Lua.CallFunction(function, p));
});
}
public static void RegisterAction<T1, T2>()
{
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T1, T2>), v =>
{
var function = v.Function;
return (Action<T1, T2>)((a1, a2) => GameMain.Lua.CallFunction(function, a1, a2));
});
}
public static void RegisterAction()
{
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
{
var function = v.Function;
return (Action)(() => GameMain.Lua.CallFunction(function));
});
}
}
}