(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
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@@ -1226,6 +1226,7 @@ namespace Barotrauma.Networking
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ClientWriteLobby(c);
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
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GameMain.NetLobbyScreen.SelectedMode == campaign.Preset &&
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NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
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{
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//already sent an up-to-date campaign save
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@@ -1543,7 +1544,8 @@ namespace Barotrauma.Networking
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}
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (campaign != null && NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
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if (campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode &&
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NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
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{
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outmsg.Write(true);
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outmsg.WritePadBits();
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