(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
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@@ -1382,9 +1382,12 @@ namespace Barotrauma.Networking
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{
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MultiPlayerCampaign.ClientRead(inc);
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}
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else if (GameMain.NetLobbyScreen.SelectedMode.Identifier != "multiplayercampaign")
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{
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GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
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}
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lastSentChatMsgID = inc.ReadUInt16();
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break;
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case ServerNetObject.CLIENT_LIST:
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ReadClientList(inc);
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