Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -820,7 +820,7 @@ namespace Subsurface
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}
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}
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ID = 1;
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//ID = 1;
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loaded = this;
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}
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@@ -838,8 +838,7 @@ namespace Subsurface
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public static void Unload()
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{
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if (loaded == null) return;
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loaded.Remove();
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loaded.Clear();
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