Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
This commit is contained in:
@@ -24,6 +24,16 @@ namespace Subsurface
|
||||
get { return prefab.Description; }
|
||||
}
|
||||
|
||||
public JobPrefab Prefab
|
||||
{
|
||||
get { return prefab; }
|
||||
}
|
||||
|
||||
public List<string> SpawnItemNames
|
||||
{
|
||||
get { return prefab.ItemNames; }
|
||||
}
|
||||
|
||||
|
||||
public Job(JobPrefab jobPrefab)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user