Files
LuaCsForBarotraumaEP/Subsurface/Characters/Jobs/Job.cs

91 lines
2.2 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
class Job
{
private JobPrefab prefab;
private Dictionary<string, float> skills;
public string Name
{
get { return prefab.Name; }
}
public string Description
{
get { return prefab.Description; }
}
public JobPrefab Prefab
{
get { return prefab; }
}
public List<string> SpawnItemNames
{
get { return prefab.ItemNames; }
}
public Job(JobPrefab jobPrefab)
{
prefab = jobPrefab;
skills = new Dictionary<string, float>();
foreach (KeyValuePair<string, Vector2> skill in prefab.Skills)
{
skills.Add(skill.Key, Rand.Range(skill.Value.X, skill.Value.Y, false));
}
}
public Job(XElement element)
{
string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
foreach (XElement subElement in element.Elements())
{
skills.Add(subElement.Name.ToString(), ToolBox.GetAttributeFloat(subElement, "level", 0.0f));
}
}
public static Job Random()
{
JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count-1, false)];
return new Job(prefab);
}
public float GetSkill(string skillName)
{
float skillLevel = 0.0f;
skills.TryGetValue(skillName.ToLower(), out skillLevel);
return skillLevel;
}
public virtual XElement Save(XElement parentElement)
{
XElement jobElement = new XElement("job");
jobElement.Add(new XAttribute("name", Name));
foreach (KeyValuePair<string, float> skill in skills)
{
jobElement.Add(new XElement(skill.Key, new XAttribute("level", skill.Value)));
}
parentElement.Add(jobElement);
return jobElement;
}
}
}