91 lines
2.2 KiB
C#
91 lines
2.2 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class Job
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{
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private JobPrefab prefab;
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private Dictionary<string, float> skills;
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public string Name
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{
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get { return prefab.Name; }
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}
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public string Description
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{
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get { return prefab.Description; }
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}
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public JobPrefab Prefab
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{
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get { return prefab; }
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}
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public List<string> SpawnItemNames
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{
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get { return prefab.ItemNames; }
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}
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public Job(JobPrefab jobPrefab)
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{
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prefab = jobPrefab;
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skills = new Dictionary<string, float>();
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foreach (KeyValuePair<string, Vector2> skill in prefab.Skills)
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{
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skills.Add(skill.Key, Rand.Range(skill.Value.X, skill.Value.Y, false));
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}
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}
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public Job(XElement element)
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{
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string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
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foreach (XElement subElement in element.Elements())
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{
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skills.Add(subElement.Name.ToString(), ToolBox.GetAttributeFloat(subElement, "level", 0.0f));
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}
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}
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public static Job Random()
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{
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JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count-1, false)];
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return new Job(prefab);
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}
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public float GetSkill(string skillName)
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{
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float skillLevel = 0.0f;
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skills.TryGetValue(skillName.ToLower(), out skillLevel);
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return skillLevel;
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}
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public virtual XElement Save(XElement parentElement)
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{
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XElement jobElement = new XElement("job");
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jobElement.Add(new XAttribute("name", Name));
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foreach (KeyValuePair<string, float> skill in skills)
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{
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jobElement.Add(new XElement(skill.Key, new XAttribute("level", skill.Value)));
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}
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parentElement.Add(jobElement);
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return jobElement;
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}
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}
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}
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