Unstable 0.16.3.0
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@@ -19,6 +19,15 @@ namespace Barotrauma
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public virtual IEnumerable<Entity> HudIconTargets => Enumerable.Empty<Entity>();
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/// <summary>
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/// State at which the only thing left to do is to reach the end of the level. Use for UI references.
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/// </summary>
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public abstract bool IsAtCompletionState { get; }
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/// <summary>
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/// State at which the mission cannot be completed anymore. Use for UI references.
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/// </summary>
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public abstract bool IsAtFailureState { get; }
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public Color GetDifficultyColor()
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{
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int v = Difficulty ?? MissionPrefab.MinDifficulty;
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