Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/Mission.cs
2022-02-10 02:52:08 +09:00

120 lines
4.9 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
abstract partial class Mission
{
private readonly List<string> shownMessages = new List<string>();
public IEnumerable<string> ShownMessages
{
get { return shownMessages; }
}
public bool DisplayTargetHudIcons => Prefab.DisplayTargetHudIcons;
public virtual IEnumerable<Entity> HudIconTargets => Enumerable.Empty<Entity>();
/// <summary>
/// State at which the only thing left to do is to reach the end of the level. Use for UI references.
/// </summary>
public abstract bool IsAtCompletionState { get; }
/// <summary>
/// State at which the mission cannot be completed anymore. Use for UI references.
/// </summary>
public abstract bool IsAtFailureState { get; }
public Color GetDifficultyColor()
{
int v = Difficulty ?? MissionPrefab.MinDifficulty;
float t = MathUtils.InverseLerp(MissionPrefab.MinDifficulty, MissionPrefab.MaxDifficulty, v);
return ToolBox.GradientLerp(t, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red);
}
public virtual string GetMissionRewardText(Submarine sub)
{
string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
return TextManager.GetWithVariable("missionreward", "[reward]", $"‖color:gui.orange‖{rewardText}‖end‖");
}
public string GetReputationRewardText(Location currLocation)
{
List<string> reputationRewardTexts = new List<string>();
foreach (var reputationReward in ReputationRewards)
{
string name = "";
if (reputationReward.Key.Equals("location", StringComparison.OrdinalIgnoreCase))
{
name = $"‖color:gui.orange‖{currLocation.Name}‖end‖";
}
else
{
var faction = FactionPrefab.Prefabs.Find(f => f.Identifier.Equals(reputationReward.Key, StringComparison.OrdinalIgnoreCase));
if (faction != null)
{
name = $"‖color:{XMLExtensions.ColorToString(faction.IconColor)}‖{faction.Name}‖end‖";
}
else
{
name = TextManager.Get(reputationReward.Key);
}
}
float normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, reputationReward.Value);
string formattedValue = ((int)reputationReward.Value).ToString("+#;-#;0"); //force plus sign for positive numbers
string rewardText = TextManager.GetWithVariables(
"reputationformat",
new string[] { "[reputationname]", "[reputationvalue]" },
new string[] { name, $"‖color:{XMLExtensions.ColorToString(Reputation.GetReputationColor(normalizedValue))}‖{formattedValue}‖end‖" });
reputationRewardTexts.Add(rewardText);
}
return TextManager.AddPunctuation(':', TextManager.Get("reputation"), string.Join(", ", reputationRewardTexts));
}
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
if (messageIndex < 0) { return; }
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
CoroutineManager.StartCoroutine(ShowMessageBoxAfterRoundSummary(header, message));
}
private IEnumerable<CoroutineStatus> ShowMessageBoxAfterRoundSummary(string header, string message)
{
while (GUIMessageBox.VisibleBox?.UserData is RoundSummary)
{
yield return new WaitForSeconds(1.0f);
}
CreateMessageBox(header, message);
yield return CoroutineStatus.Success;
}
protected void CreateMessageBox(string header, string message)
{
shownMessages.Add(message);
new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon, parseRichText: true)
{
IconColor = Prefab.IconColor
};
}
public virtual void ClientRead(IReadMessage msg)
{
State = msg.ReadInt16();
}
public virtual void ClientReadInitial(IReadMessage msg)
{
state = msg.ReadInt16();
}
}
}