add TextManager as static lib
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@@ -60,6 +60,7 @@ defaultLib["Rectangle"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Rect
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defaultLib["Entity"] = CreateStatic("Entity")
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defaultLib["Entity"] = CreateStatic("Entity")
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defaultLib["Physics"] = CreateStatic("Physics")
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defaultLib["Physics"] = CreateStatic("Physics")
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defaultLib["FireSource"] = CreateStatic("FireSource")
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defaultLib["FireSource"] = CreateStatic("FireSource")
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defaultLib["TextManager"] = CreateStatic("TextManager")
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defaultLib["AIObjective"] = CreateStatic("AIObjective")
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defaultLib["AIObjective"] = CreateStatic("AIObjective")
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defaultLib["AIObjectiveChargeBatteries"] = CreateStatic("AIObjectiveChargeBatteries")
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defaultLib["AIObjectiveChargeBatteries"] = CreateStatic("AIObjectiveChargeBatteries")
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@@ -162,6 +162,8 @@ RegisterBarotrauma("GameScreen")
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RegisterBarotrauma("GameSession")
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RegisterBarotrauma("GameSession")
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RegisterBarotrauma("CampaignMode")
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RegisterBarotrauma("CampaignMode")
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RegisterBarotrauma("TextManager")
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local descriptor = RegisterBarotrauma("NetLobbyScreen")
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local descriptor = RegisterBarotrauma("NetLobbyScreen")
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if SERVER then
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if SERVER then
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