boy oh boy this is proving to point out some major issues with the status effect system
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@@ -104,31 +104,4 @@
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</input>
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</ConnectionPanel>
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</Item>
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<Item
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name="Nitroglycerin"
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category="Material"
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description="A highly unstable liquid that may explode when subjected to heat or physical shock."
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spritecolor="1.0,1.0,1.0,1.0"
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Tags="smallitem,chem,medical"
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impacttolerance="4">
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<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0">
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<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="This" Condition="-100.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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</Items>
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