boy oh boy this is proving to point out some major issues with the status effect system
This commit is contained in:
@@ -96,27 +96,34 @@
|
||||
tags="alien,smallitem"
|
||||
impacttolerance="8">
|
||||
|
||||
<Deconstruct time="20">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Liquid Oxygenite"/>
|
||||
<Item name="Liquid Oxygenite"/>
|
||||
<Item name="Liquid Oxygenite"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,0,9,32"/>
|
||||
|
||||
<Body width="9" height="32" density="15"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
|
||||
<Throwable slots="Any,RightHand,LeftHand" handle1="0,-5" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
|
||||
|
||||
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg"/>
|
||||
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Sulphurite Shard"
|
||||
category="Alien"
|
||||
|
||||
tags="alien,smallitem"
|
||||
impacttolerance="8"
|
||||
spritecolor="1.0,0.0,0.0,1.0">
|
||||
name="Sulphurite Shard"
|
||||
category="Alien"
|
||||
|
||||
tags="alien,smallitem"
|
||||
impacttolerance="8"
|
||||
spritecolor="1.0,0.0,0.0,1.0">
|
||||
|
||||
<Deconstruct time="20">
|
||||
<Item name="Steel Bar"/>
|
||||
@@ -131,7 +138,7 @@
|
||||
|
||||
<Body width="8" height="32" density="15"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
|
||||
<Throwable slots="Any,RightHand,LeftHand" handle1="0,-5" throwforce="4.0" aimpos="35,-10"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
|
||||
Reference in New Issue
Block a user