Converted the GetAttribute methods in the ToolBox class to extension methods
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@@ -33,7 +33,7 @@ namespace Barotrauma
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if (prefab.LevelTriggerElement != null)
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{
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Vector2 triggerPosition = ToolBox.GetAttributeVector2(prefab.LevelTriggerElement, "position", Vector2.Zero) * scale;
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Vector2 triggerPosition = prefab.LevelTriggerElement.GetAttributeVector2("position", Vector2.Zero) * scale;
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if (rotation != 0.0f)
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{
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@@ -110,7 +110,7 @@ namespace Barotrauma
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{
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try
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{
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XDocument doc = ToolBox.TryLoadXml(configPath);
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XDocument doc = XMLExtensions.TryLoadXml(configPath);
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if (doc == null || doc.Root == null) return;
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foreach (XElement element in doc.Root.Elements())
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@@ -40,16 +40,16 @@ namespace Barotrauma
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public BackgroundSpritePrefab(XElement element)
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{
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string alignmentStr = ToolBox.GetAttributeString(element, "alignment", "");
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string alignmentStr = element.GetAttributeString("alignment", "");
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if (string.IsNullOrEmpty(alignmentStr) || !Enum.TryParse(alignmentStr, out Alignment))
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{
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Alignment = Alignment.Top | Alignment.Bottom | Alignment.Left | Alignment.Right;
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}
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Commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
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Commonness = element.GetAttributeInt("commonness", 1);
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string[] spawnPosStrs = ToolBox.GetAttributeString(element, "spawnpos", "Wall").Split(',');
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string[] spawnPosStrs = element.GetAttributeString("spawnpos", "Wall").Split(',');
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foreach (string spawnPosStr in spawnPosStrs)
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{
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SpawnPosType parsedSpawnPos;
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@@ -59,18 +59,18 @@ namespace Barotrauma
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}
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}
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Scale.X = ToolBox.GetAttributeFloat(element, "minsize", 1.0f);
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Scale.Y = ToolBox.GetAttributeFloat(element, "maxsize", 1.0f);
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Scale.X = element.GetAttributeFloat("minsize", 1.0f);
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Scale.Y = element.GetAttributeFloat("maxsize", 1.0f);
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DepthRange = ToolBox.GetAttributeVector2(element, "depthrange", new Vector2(0.0f, 1.0f));
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DepthRange = element.GetAttributeVector2("depthrange", new Vector2(0.0f, 1.0f));
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AlignWithSurface = ToolBox.GetAttributeBool(element, "alignwithsurface", false);
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AlignWithSurface = element.GetAttributeBool("alignwithsurface", false);
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RandomRotation = ToolBox.GetAttributeVector2(element, "randomrotation", Vector2.Zero);
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RandomRotation = element.GetAttributeVector2("randomrotation", Vector2.Zero);
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RandomRotation.X = MathHelper.ToRadians(RandomRotation.X);
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RandomRotation.Y = MathHelper.ToRadians(RandomRotation.Y);
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SwingAmount = MathHelper.ToRadians(ToolBox.GetAttributeFloat(element, "swingamount", 0.0f));
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SwingAmount = MathHelper.ToRadians(element.GetAttributeFloat("swingamount", 0.0f));
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OverrideCommonness = new Dictionary<string, int>();
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@@ -82,10 +82,10 @@ namespace Barotrauma
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Sprite = new Sprite(subElement);
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break;
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case "overridecommonness":
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string levelType = ToolBox.GetAttributeString(subElement, "leveltype", "");
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string levelType = subElement.GetAttributeString("leveltype", "");
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if (!OverrideCommonness.ContainsKey(levelType))
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{
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OverrideCommonness.Add(levelType, ToolBox.GetAttributeInt(subElement, "commonness", 1));
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OverrideCommonness.Add(levelType, subElement.GetAttributeInt("commonness", 1));
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}
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break;
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case "leveltrigger":
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@@ -101,11 +101,11 @@ namespace Barotrauma
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}
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ParticleEmitterPrefabs.Add(new Particles.ParticleEmitterPrefab(subElement));
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EmitterPositions.Add(ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero));
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EmitterPositions.Add(subElement.GetAttributeVector2("position", Vector2.Zero));
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break;
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case "sound":
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SoundElement = subElement;
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SoundPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero);
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SoundPosition = subElement.GetAttributeVector2("position", Vector2.Zero);
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break;
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#endif
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}
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@@ -28,10 +28,10 @@ namespace Barotrauma
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public Biome(XElement element)
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{
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Name = ToolBox.GetAttributeString(element, "name", "Biome");
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Description = ToolBox.GetAttributeString(element, "description", "");
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Name = element.GetAttributeString("name", "Biome");
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Description = element.GetAttributeString("description", "");
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string[] placementsStrs = ToolBox.GetAttributeString(element, "MapPlacement", "Default").Split(',');
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string[] placementsStrs = element.GetAttributeString("MapPlacement", "Default").Split(',');
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foreach (string placementStr in placementsStrs)
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{
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MapPlacement parsedPlacement;
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@@ -280,21 +280,21 @@ namespace Barotrauma
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Name = element == null ? "default" : element.Name.ToString();
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ObjectProperties = ObjectProperty.InitProperties(this, element);
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Vector3 colorVector = ToolBox.GetAttributeVector3(element, "BackgroundColor", new Vector3(50, 46, 20));
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Vector3 colorVector = element.GetAttributeVector3("BackgroundColor", new Vector3(50, 46, 20));
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BackgroundColor = new Color((int)colorVector.X, (int)colorVector.Y, (int)colorVector.Z);
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colorVector = ToolBox.GetAttributeVector3(element, "WallColor", new Vector3(255,255,255));
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colorVector = element.GetAttributeVector3("WallColor", new Vector3(255,255,255));
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WallColor = new Color((int)colorVector.X, (int)colorVector.Y, (int)colorVector.Z);
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VoronoiSiteInterval = ToolBox.GetAttributeVector2(element, "VoronoiSiteInterval", new Vector2(3000, 3000));
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VoronoiSiteInterval = element.GetAttributeVector2("VoronoiSiteInterval", new Vector2(3000, 3000));
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VoronoiSiteVariance = ToolBox.GetAttributeVector2(element, "VoronoiSiteVariance", new Vector2(voronoiSiteInterval.X, voronoiSiteInterval.Y) * 0.4f);
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VoronoiSiteVariance = element.GetAttributeVector2("VoronoiSiteVariance", new Vector2(voronoiSiteInterval.X, voronoiSiteInterval.Y) * 0.4f);
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MainPathNodeIntervalRange = ToolBox.GetAttributeVector2(element, "MainPathNodeIntervalRange", new Vector2(5000.0f, 10000.0f));
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MainPathNodeIntervalRange = element.GetAttributeVector2("MainPathNodeIntervalRange", new Vector2(5000.0f, 10000.0f));
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SmallTunnelLengthRange = ToolBox.GetAttributeVector2(element, "SmallTunnelLengthRange", new Vector2(5000.0f, 10000.0f));
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SmallTunnelLengthRange = element.GetAttributeVector2("SmallTunnelLengthRange", new Vector2(5000.0f, 10000.0f));
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string biomeStr = ToolBox.GetAttributeString(element, "biomes", "");
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string biomeStr = element.GetAttributeString("biomes", "");
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if (string.IsNullOrWhiteSpace(biomeStr))
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{
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@@ -334,7 +334,7 @@ namespace Barotrauma
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foreach (string file in files)
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{
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XDocument doc = ToolBox.TryLoadXml(file);
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XDocument doc = XMLExtensions.TryLoadXml(file);
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if (doc == null || doc.Root == null) return;
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foreach (XElement element in doc.Root.Elements())
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@@ -57,9 +57,9 @@ namespace Barotrauma
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physicsBody.SetTransform(ConvertUnits.ToSimUnits(position), rotation);
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cameraShake = ToolBox.GetAttributeFloat(element, "camerashake", 0.0f);
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cameraShake = element.GetAttributeFloat("camerashake", 0.0f);
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force = ToolBox.GetAttributeVector2(element, "force", Vector2.Zero);
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force = element.GetAttributeVector2("force", Vector2.Zero);
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foreach (XElement subElement in element.Elements())
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{
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@@ -27,7 +27,7 @@ namespace Barotrauma.RuinGeneration
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private RuinStructure(XElement element)
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{
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string prefab = ToolBox.GetAttributeString(element, "prefab", "").ToLowerInvariant();
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string prefab = element.GetAttributeString("prefab", "").ToLowerInvariant();
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Prefab = MapEntityPrefab.list.Find(s => s.Name.ToLowerInvariant() == prefab);
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if (Prefab == null)
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@@ -36,21 +36,21 @@ namespace Barotrauma.RuinGeneration
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return;
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}
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string alignmentStr = ToolBox.GetAttributeString(element,"alignment","Bottom");
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string alignmentStr = element.GetAttributeString("alignment","Bottom");
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if (!Enum.TryParse<Alignment>(alignmentStr, true, out Alignment))
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{
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DebugConsole.ThrowError("Error in ruin structure \""+prefab+"\" - "+alignmentStr+" is not a valid alignment");
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}
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string typeStr = ToolBox.GetAttributeString(element,"type","");
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string typeStr = element.GetAttributeString("type","");
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if (!Enum.TryParse<RuinStructureType>(typeStr,true, out Type))
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{
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DebugConsole.ThrowError("Error in ruin structure \"" + prefab + "\" - " + typeStr + " is not a valid type");
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return;
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}
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commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
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commonness = element.GetAttributeInt("commonness", 1);
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list.Add(this);
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}
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@@ -59,7 +59,7 @@ namespace Barotrauma.RuinGeneration
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{
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list = new List<RuinStructure>();
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XDocument doc = ToolBox.TryLoadXml(ConfigFile);
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XDocument doc = XMLExtensions.TryLoadXml(ConfigFile);
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if (doc == null || doc.Root == null) return;
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foreach (XElement element in doc.Root.Elements())
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