Converted the GetAttribute methods in the ToolBox class to extension methods

This commit is contained in:
Joonas Rikkonen
2017-10-04 18:38:40 +03:00
parent 6c7c97a875
commit 1ff2054ca8
99 changed files with 854 additions and 875 deletions
@@ -71,7 +71,7 @@ namespace Barotrauma.Items.Components
Wires = new Wire[MaxLinked];
IsOutput = (element.Name.ToString() == "output");
Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
Name = element.GetAttributeString("name", (IsOutput) ? "output" : "input");
IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
@@ -91,7 +91,7 @@ namespace Barotrauma.Items.Components
}
if (index == -1) break;
int id = ToolBox.GetAttributeInt(subElement, "w", 0);
int id = subElement.GetAttributeInt("w", 0);
if (id < 0) id = 0;
wireId[index] = (ushort)id;
@@ -70,10 +70,10 @@ namespace Barotrauma.Items.Components
[InGameEditable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
public string LightColor
{
get { return ToolBox.Vector4ToString(lightColor.ToVector4(), "0.00"); }
get { return XMLExtensions.Vector4ToString(lightColor.ToVector4(), "0.00"); }
set
{
Vector4 newColor = ToolBox.ParseToVector4(value, false);
Vector4 newColor = XMLExtensions.ParseToVector4(value, false);
newColor.X = MathHelper.Clamp(newColor.X, 0.0f, 1.0f);
newColor.Y = MathHelper.Clamp(newColor.Y, 0.0f, 1.0f);
newColor.Z = MathHelper.Clamp(newColor.Z, 0.0f, 1.0f);
@@ -451,7 +451,7 @@ namespace Barotrauma.Items.Components
{
base.Load(componentElement);
string nodeString = ToolBox.GetAttributeString(componentElement, "nodes", "");
string nodeString = componentElement.GetAttributeString("nodes", "");
if (nodeString == "") return;
string[] nodeCoords = nodeString.Split(';');