Fixed IsInWater acting strangely
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@@ -175,11 +175,11 @@
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- InWater is horribly broken right now. https://github.com/Regalis11/Barotrauma/issues/187
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<!-- InWater is horribly broken right now. https://github.com/Regalis11/Barotrauma/issues/187 -->
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<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true">
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<Sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="5.0"/>
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</StatusEffect> -->
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</StatusEffect>
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</Throwable>
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</Item>
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@@ -515,7 +515,7 @@
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</StatusEffect>
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<!-- Here's a problem: if a chemical with delay is injected into more than one person, only the last person will get that delayed effect.
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Everyone else gets off scott free! Woo!!!..... -->
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<StatusEffect type="OnUse" target="Character" Oxygen="-15.0" Health="-1.0" duration="60.0" delay="20.0">
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<StatusEffect type="OnUse" target="Character" Oxygen="-20.0" Health="-1.0" duration="60.0" delay="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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