Unstable v0.19.5.0

This commit is contained in:
Juan Pablo Arce
2022-09-14 12:47:17 -03:00
parent 3f2c843247
commit 1fd2a51bbb
158 changed files with 5702 additions and 4813 deletions
@@ -0,0 +1,73 @@
using Barotrauma.Tutorials;
using System;
using System.Linq;
namespace Barotrauma;
partial class MessageBoxAction : EventAction
{
partial void UpdateProjSpecific()
{
if (Type == ActionType.Create)
{
CreateMessageBox();
if (!ObjectiveTag.IsEmpty && GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
{
Identifier id = Identifier.IsEmpty ? Text : Identifier;
var segment = Tutorial.Segment.CreateMessageBoxSegment(id, ObjectiveTag, CreateMessageBox);
tutorialMode.Tutorial?.TriggerTutorialSegment(segment);
}
}
else if (Type == ActionType.Close)
{
GUIMessageBox.Close(Tag);
}
}
public void CreateMessageBox()
{
new GUIMessageBox(
headerText: TextManager.Get(Header),
text: RichString.Rich(TextManager.ParseInputTypes(TextManager.Get(Text).Fallback(Text.ToString()), useColorHighlight: true)),
buttons: Array.Empty<LocalizedString>(),
type: GUIMessageBox.Type.Tutorial,
tag: Tag,
iconStyle: IconStyle,
autoCloseCondition: GetAutoCloseCondition(),
hideCloseButton: HideCloseButton)
{
FlashOnAutoCloseCondition = true
};
}
private Func<bool> GetAutoCloseCondition()
{
var character = ParentEvent.GetTargets(TargetTag).FirstOrDefault() as Character;
Func<bool> autoCloseCondition = null;
if (!string.IsNullOrEmpty(CloseOnInput) && Enum.TryParse(CloseOnInput, true, out InputType closeOnInput))
{
autoCloseCondition = () => PlayerInput.KeyDown(closeOnInput);
}
else if (!CloseOnSelectTag.IsEmpty)
{
autoCloseCondition = () => character?.SelectedItem != null && character.SelectedItem.HasTag(CloseOnSelectTag);
}
else if (!CloseOnPickUpTag.IsEmpty)
{
autoCloseCondition = () => character?.Inventory != null && character.Inventory.FindItemByTag(CloseOnPickUpTag, recursive: true) != null;
}
else if (!CloseOnEquipTag.IsEmpty)
{
autoCloseCondition = () => character != null && character.HasEquippedItem(CloseOnEquipTag);
}
else if (!CloseOnExitRoomName.IsEmpty)
{
autoCloseCondition = () => character?.CurrentHull == null || character.CurrentHull.RoomName.ToIdentifier() != CloseOnExitRoomName;
}
else if (!CloseOnInRoomName.IsEmpty)
{
autoCloseCondition = () => character?.CurrentHull != null && character.CurrentHull.RoomName.ToIdentifier() == CloseOnInRoomName;
}
return autoCloseCondition;
}
}
@@ -0,0 +1,51 @@
using Microsoft.Xna.Framework;
namespace Barotrauma;
partial class TutorialHighlightAction : EventAction
{
private static readonly Color highlightColor = Color.OrangeRed;
partial void UpdateProjSpecific()
{
if (GameMain.GameSession?.GameMode is not TutorialMode) { return; }
foreach (var target in ParentEvent.GetTargets(TargetTag))
{
SetHighlight(target);
}
}
private void SetHighlight(Entity entity)
{
if (entity is Item i)
{
SetHighlight(i);
}
else if (entity is Structure s)
{
SetHighlight(s);
}
else if (entity is Character c)
{
SetHighlight(c);
}
}
private void SetHighlight(Item item)
{
if (item.ExternalHighlight == State) { return; }
item.SpriteColor = (State) ? highlightColor : Color.White;
item.ExternalHighlight = State;
}
private void SetHighlight(Structure structure)
{
structure.SpriteColor = (State) ? highlightColor : Color.White;
structure.ExternalHighlight = State;
}
private void SetHighlight(Character character)
{
character.ExternalHighlight = State;
}
}
@@ -0,0 +1,50 @@
using Barotrauma.Tutorials;
namespace Barotrauma;
partial class TutorialSegmentAction : EventAction
{
private Tutorial.Segment segment;
partial void UpdateProjSpecific()
{
// Only need to create the segment when it's being triggered (otherwise the tutorial already has the segment instance)
if (Type == SegmentActionType.Trigger)
{
segment = Tutorial.Segment.CreateInfoBoxSegment(Id, ObjectiveTag, AutoPlayVideo ? Tutorials.AutoPlayVideo.Yes : Tutorials.AutoPlayVideo.No,
new Tutorial.Segment.Text(TextTag, Width, Height, Anchor.Center),
new Tutorial.Segment.Video(VideoFile, TextTag, Width, Height));
}
else if (Type == SegmentActionType.Add)
{
segment = Tutorial.Segment.CreateObjectiveSegment(Id, !ObjectiveTag.IsEmpty ? ObjectiveTag : Id);
}
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
{
if (tutorialMode.Tutorial is Tutorial tutorial)
{
switch (Type)
{
case SegmentActionType.Trigger:
case SegmentActionType.Add:
tutorial.TriggerTutorialSegment(segment);
break;
case SegmentActionType.Complete:
tutorial.CompleteTutorialSegment(Id);
break;
case SegmentActionType.Remove:
tutorial.RemoveTutorialSegment(Id);
break;
case SegmentActionType.CompleteAndRemove:
tutorial.CompleteTutorialSegment(Id);
tutorial.RemoveTutorialSegment(Id);
break;
}
}
}
else
{
DebugConsole.ShowError($"Error in event \"{ParentEvent.Prefab.Identifier}\": attempting to use TutorialSegmentAction during a non-Tutorial game mode!");
}
}
}