Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/EventActions/MessageBoxAction.cs
Juan Pablo Arce 1fd2a51bbb Unstable v0.19.5.0
2022-09-14 12:48:12 -03:00

73 lines
2.7 KiB
C#

using Barotrauma.Tutorials;
using System;
using System.Linq;
namespace Barotrauma;
partial class MessageBoxAction : EventAction
{
partial void UpdateProjSpecific()
{
if (Type == ActionType.Create)
{
CreateMessageBox();
if (!ObjectiveTag.IsEmpty && GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
{
Identifier id = Identifier.IsEmpty ? Text : Identifier;
var segment = Tutorial.Segment.CreateMessageBoxSegment(id, ObjectiveTag, CreateMessageBox);
tutorialMode.Tutorial?.TriggerTutorialSegment(segment);
}
}
else if (Type == ActionType.Close)
{
GUIMessageBox.Close(Tag);
}
}
public void CreateMessageBox()
{
new GUIMessageBox(
headerText: TextManager.Get(Header),
text: RichString.Rich(TextManager.ParseInputTypes(TextManager.Get(Text).Fallback(Text.ToString()), useColorHighlight: true)),
buttons: Array.Empty<LocalizedString>(),
type: GUIMessageBox.Type.Tutorial,
tag: Tag,
iconStyle: IconStyle,
autoCloseCondition: GetAutoCloseCondition(),
hideCloseButton: HideCloseButton)
{
FlashOnAutoCloseCondition = true
};
}
private Func<bool> GetAutoCloseCondition()
{
var character = ParentEvent.GetTargets(TargetTag).FirstOrDefault() as Character;
Func<bool> autoCloseCondition = null;
if (!string.IsNullOrEmpty(CloseOnInput) && Enum.TryParse(CloseOnInput, true, out InputType closeOnInput))
{
autoCloseCondition = () => PlayerInput.KeyDown(closeOnInput);
}
else if (!CloseOnSelectTag.IsEmpty)
{
autoCloseCondition = () => character?.SelectedItem != null && character.SelectedItem.HasTag(CloseOnSelectTag);
}
else if (!CloseOnPickUpTag.IsEmpty)
{
autoCloseCondition = () => character?.Inventory != null && character.Inventory.FindItemByTag(CloseOnPickUpTag, recursive: true) != null;
}
else if (!CloseOnEquipTag.IsEmpty)
{
autoCloseCondition = () => character != null && character.HasEquippedItem(CloseOnEquipTag);
}
else if (!CloseOnExitRoomName.IsEmpty)
{
autoCloseCondition = () => character?.CurrentHull == null || character.CurrentHull.RoomName.ToIdentifier() != CloseOnExitRoomName;
}
else if (!CloseOnInRoomName.IsEmpty)
{
autoCloseCondition = () => character?.CurrentHull != null && character.CurrentHull.RoomName.ToIdentifier() == CloseOnInRoomName;
}
return autoCloseCondition;
}
}