Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
+120 -88
View File
@@ -623,7 +623,7 @@ namespace Barotrauma
if (item == null) continue; if (item == null) continue;
item.Pick(this, true, true, true); item.Pick(this, true, true, true);
inventory.TryPutItem(item, i, false); inventory.TryPutItem(item, i, false, false);
} }
} }
} }
@@ -1926,60 +1926,77 @@ namespace Barotrauma
{ {
if (GameMain.Server != null) return; if (GameMain.Server != null) return;
msg.Write((byte)ClientNetObject.CHARACTER_INPUT); if (extraData != null && (NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
if (memInput.Count > 60)
{ {
memInput.RemoveRange(60,memInput.Count - 60); inventory.ClientWrite(msg, extraData);
memMousePos.RemoveRange(60,memMousePos.Count - 60);
} }
else
msg.Write(LastNetworkUpdateID);
byte inputCount = Math.Min((byte)memInput.Count, (byte)60);
msg.Write(inputCount);
for (int i = 0; i < inputCount; i++)
{ {
msg.Write(memInput[i]); msg.Write((byte)ClientNetObject.CHARACTER_INPUT);
if ((memInput[i] & 0x40) > 0)
if (memInput.Count > 60)
{ {
msg.Write(memMousePos[i].X); memInput.RemoveRange(60,memInput.Count - 60);
msg.Write(memMousePos[i].Y); memMousePos.RemoveRange(60,memMousePos.Count - 60);
}
msg.Write(LastNetworkUpdateID);
byte inputCount = Math.Min((byte)memInput.Count, (byte)60);
msg.Write(inputCount);
for (int i = 0; i < inputCount; i++)
{
msg.Write(memInput[i]);
if ((memInput[i] & 0x40) > 0)
{
msg.Write(memMousePos[i].X);
msg.Write(memMousePos[i].Y);
}
} }
} }
} }
public virtual void ServerRead(NetIncomingMessage msg, Client c) public virtual void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{ {
if (GameMain.Server == null) return; if (GameMain.Server == null) return;
UInt32 networkUpdateID = msg.ReadUInt32(); switch (type)
byte inputCount = msg.ReadByte(); {
case ClientNetObject.CHARACTER_INPUT:
UInt32 networkUpdateID = msg.ReadUInt32();
byte inputCount = msg.ReadByte();
for (int i = 0; i < inputCount; i++)
{
byte newInput = msg.ReadByte();
Vector2 newMousePos = Position;
if ((newInput & 0x40) > 0)
{
newMousePos.X = msg.ReadSingle();
newMousePos.Y = msg.ReadSingle();
}
if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60))
{
memInput.Insert(i, newInput);
memMousePos.Insert(i, newMousePos);
}
}
for (int i = 0; i < inputCount; i++) if (networkUpdateID > LastNetworkUpdateID)
{ {
byte newInput = msg.ReadByte(); LastNetworkUpdateID = networkUpdateID;
Vector2 newMousePos = Position; }
if ((newInput & 0x40) > 0) if (memInput.Count > 60)
{ {
newMousePos.X = msg.ReadSingle(); //deleting inputs from the queue here means the server is way behind and data needs to be dropped
newMousePos.Y = msg.ReadSingle(); //we'll make the server drop down to 30 inputs for good measure
} memInput.RemoveRange(30, memInput.Count - 30);
if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60)) memMousePos.RemoveRange(30, memMousePos.Count - 30);
{ }
memInput.Insert(i, newInput); break;
memMousePos.Insert(i, newMousePos);
} case ClientNetObject.ENTITY_STATE:
} inventory.ServerRead(type, msg, c);
break;
if (networkUpdateID > LastNetworkUpdateID)
{
LastNetworkUpdateID = networkUpdateID;
}
if (memInput.Count > 60)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
memMousePos.RemoveRange(30, memMousePos.Count - 30);
} }
} }
@@ -1987,65 +2004,80 @@ namespace Barotrauma
{ {
if (GameMain.Server == null) return; if (GameMain.Server == null) return;
msg.Write(ID); if (extraData != null && (NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
if (this == c.Character)
{ {
//length of the message inventory.ServerWrite(msg, c, extraData);
msg.Write((byte)(4+4+4+1));
msg.Write(true);
msg.Write((UInt32)(LastNetworkUpdateID - memInput.Count));
} }
else else
{ {
//length of the message msg.Write(ID);
msg.Write((byte)(4+4+1));
msg.Write(false); if (this == c.Character)
{
//length of the message
msg.Write((byte)(4+4+4+1));
msg.Write(true);
msg.Write((UInt32)(LastNetworkUpdateID - memInput.Count));
}
else
{
//length of the message
msg.Write((byte)(4+4+1));
msg.Write(false);
}
msg.Write(AnimController.TargetDir == Direction.Right);
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WritePadBits();
} }
msg.Write(AnimController.TargetDir == Direction.Right);
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WritePadBits();
} }
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime) public virtual void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{ {
if (GameMain.Server != null) return; if (GameMain.Server != null) return;
UInt32 networkUpdateID = 0; switch (type)
if (msg.ReadBoolean())
{ {
networkUpdateID = msg.ReadUInt32(); case ServerNetObject.ENTITY_POSITION:
} UInt32 networkUpdateID = 0;
if (msg.ReadBoolean())
{
networkUpdateID = msg.ReadUInt32();
}
bool facingRight = msg.ReadBoolean(); bool facingRight = msg.ReadBoolean();
Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat()); Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat());
var posInfo = var posInfo =
GameMain.NetworkMember.Character == this ? GameMain.NetworkMember.Character == this ?
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, networkUpdateID) : new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, networkUpdateID) :
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, sendingTime); new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, sendingTime);
int index = 0; int index = 0;
if (GameMain.NetworkMember.Character == this) if (GameMain.NetworkMember.Character == this)
{ {
while (index < memPos.Count && posInfo.ID > memPos[index].ID) while (index < memPos.Count && posInfo.ID > memPos[index].ID)
{ {
index++; index++;
} }
} }
else else
{ {
while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp) while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp)
{ {
index++; index++;
} }
} }
memPos.Insert(index, posInfo); memPos.Insert(index, posInfo);
break;
case ServerNetObject.ENTITY_STATE:
inventory.ClientRead(type, msg, sendingTime);
break;
}
} }
public void WriteSpawnData(NetBuffer msg) public void WriteSpawnData(NetBuffer msg)
+17 -17
View File
@@ -141,7 +141,7 @@ namespace Barotrauma
/// <summary> /// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false /// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary> /// </summary>
public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null) public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{ {
if (allowedSlots == null || ! allowedSlots.Any()) return false; if (allowedSlots == null || ! allowedSlots.Any()) return false;
@@ -152,7 +152,7 @@ namespace Barotrauma
{ {
if (Items[i] != null || limbSlots[i] != InvSlotType.Any) continue; if (Items[i] != null || limbSlots[i] != InvSlotType.Any) continue;
PutItem(item, i); PutItem(item, i, true, createNetworkEvent);
item.Unequip(character); item.Unequip(character);
return true; return true;
} }
@@ -178,7 +178,7 @@ namespace Barotrauma
{ {
if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] == null) if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] == null)
{ {
PutItem(item, i, !placed); PutItem(item, i, !placed, createNetworkEvent);
item.Equip(character); item.Equip(character);
placed = true; placed = true;
} }
@@ -194,7 +194,7 @@ namespace Barotrauma
return placed; return placed;
} }
public override bool TryPutItem(Item item, int index, bool allowSwapping) public override bool TryPutItem(Item item, int index, bool allowSwapping, bool createNetworkEvent = true)
{ {
//there's already an item in the slot //there's already an item in the slot
if (Items[index] != null) if (Items[index] != null)
@@ -224,8 +224,8 @@ namespace Barotrauma
Items[currentIndex] = null; Items[currentIndex] = null;
Items[index] = null; Items[index] = null;
//if the item in the slot can be moved to the slot of the moved item //if the item in the slot can be moved to the slot of the moved item
if (TryPutItem(existingItem, currentIndex, false) && if (TryPutItem(existingItem, currentIndex, false, createNetworkEvent) &&
TryPutItem(item, index, false)) TryPutItem(item, index, false, createNetworkEvent))
{ {
} }
@@ -235,8 +235,8 @@ namespace Barotrauma
Items[index] = null; Items[index] = null;
//swapping the items failed -> move them back to where they were //swapping the items failed -> move them back to where they were
TryPutItem(item, currentIndex, false); TryPutItem(item, currentIndex, false, createNetworkEvent);
TryPutItem(existingItem, index, false); TryPutItem(existingItem, index, false, createNetworkEvent);
} }
} }
@@ -248,7 +248,7 @@ namespace Barotrauma
if (!item.AllowedSlots.Contains(InvSlotType.Any)) return false; if (!item.AllowedSlots.Contains(InvSlotType.Any)) return false;
if (Items[index] != null) return Items[index] == item; if (Items[index] != null) return Items[index] == item;
PutItem(item, index, true); PutItem(item, index, true, createNetworkEvent);
return true; return true;
} }
@@ -274,12 +274,12 @@ namespace Barotrauma
if (!slotsFree) return false; if (!slotsFree) return false;
return TryPutItem(item, new List<InvSlotType>() {placeToSlots}); return TryPutItem(item, new List<InvSlotType>() {placeToSlots}, createNetworkEvent);
} }
protected override void PutItem(Item item, int i, bool removeItem = true) protected override void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
{ {
base.PutItem(item, i, removeItem); base.PutItem(item, i, removeItem, createNetworkEvent);
CreateSlots(); CreateSlots();
} }
@@ -321,7 +321,7 @@ namespace Barotrauma
{ {
if (doubleClickedItem.ParentInventory != this) if (doubleClickedItem.ParentInventory != this)
{ {
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots); TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
} }
else else
{ {
@@ -330,24 +330,24 @@ namespace Barotrauma
var selectedContainer = character.SelectedConstruction.GetComponent<ItemContainer>(); var selectedContainer = character.SelectedConstruction.GetComponent<ItemContainer>();
if (selectedContainer != null && selectedContainer.Inventory != null) if (selectedContainer != null && selectedContainer.Inventory != null)
{ {
selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots); selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
} }
} }
else if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null) else if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{ {
character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots); character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
} }
else //doubleclicked and no other inventory is selected else //doubleclicked and no other inventory is selected
{ {
//not equipped -> attempt to equip //not equipped -> attempt to equip
if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any)) if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
{ {
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any)); TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
} }
//equipped -> attempt to unequip //equipped -> attempt to unequip
else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any)) else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
{ {
TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any }); TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any }, true);
} }
} }
} }
+1 -1
View File
@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8); msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
} }
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{ {
SetState(msg.ReadBoolean(), true); SetState(msg.ReadBoolean(), true);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8); Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
@@ -263,7 +263,7 @@ namespace Barotrauma.Items.Components
Item item = MapEntity.FindEntityByID(itemIds[i]) as Item; Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue; if (item == null) continue;
Inventory.TryPutItem(item, i, false); Inventory.TryPutItem(item, i, false, false);
} }
itemIds = null; itemIds = null;
@@ -234,7 +234,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive); msg.Write(IsActive);
} }
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c) public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{ {
float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f; float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool isActive = msg.ReadBoolean(); bool isActive = msg.ReadBoolean();
@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive); msg.Write(IsActive);
} }
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{ {
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f; FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean(); IsActive = msg.ReadBoolean();
@@ -431,7 +431,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive); msg.Write(IsActive);
} }
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c) public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{ {
bool isActive = msg.ReadBoolean(); bool isActive = msg.ReadBoolean();
@@ -448,7 +448,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive); msg.Write(IsActive);
} }
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{ {
IsActive = msg.ReadBoolean(); IsActive = msg.ReadBoolean();
isActiveTickBox.Selected = IsActive; isActiveTickBox.Selected = IsActive;
@@ -561,7 +561,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8); msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
} }
public void ServerRead(NetIncomingMessage msg, Client c) public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{ {
bool autoTemp = msg.ReadBoolean(); bool autoTemp = msg.ReadBoolean();
float shutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8); float shutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
@@ -591,7 +591,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8); msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
} }
public void ClientRead(NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{ {
Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16); Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
@@ -486,7 +486,7 @@ namespace Barotrauma.Items.Components
} }
} }
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c) public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{ {
bool autoPilot = msg.ReadBoolean(); bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity; Vector2 newTargetVelocity = targetVelocity;
@@ -569,7 +569,7 @@ namespace Barotrauma.Items.Components
} }
} }
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{ {
bool autoPilot = msg.ReadBoolean(); bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity; Vector2 newTargetVelocity = targetVelocity;
+32 -15
View File
@@ -172,31 +172,31 @@ namespace Barotrauma
/// <summary> /// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false /// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary> /// </summary>
public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null) public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{ {
int slot = FindAllowedSlot(item); int slot = FindAllowedSlot(item);
if (slot < 0) return false; if (slot < 0) return false;
PutItem(item, slot); PutItem(item, slot, true, createNetworkEvent);
return true; return true;
} }
public virtual bool TryPutItem(Item item, int i, bool allowSwapping) public virtual bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
{ {
if (Owner == null) return false; if (Owner == null) return false;
if (CanBePut(item,i)) if (CanBePut(item,i))
{ {
PutItem(item, i); PutItem(item, i, true, createNetworkEvent);
return true; return true;
} }
else else
{ {
if (slots != null) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f); if (slots != null && createNetworkEvent) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
return false; return false;
} }
} }
protected virtual void PutItem(Item item, int i, bool removeItem = true) protected virtual void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
{ {
if (Owner == null) return; if (Owner == null) return;
@@ -215,6 +215,23 @@ namespace Barotrauma
{ {
item.body.Enabled = false; item.body.Enabled = false;
} }
if (createNetworkEvent)
{
CreateNetworkEvent();
}
}
private void CreateNetworkEvent()
{
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
}
else if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Owner as IClientSerializable, new object[] { NetEntityEvent.Type.InventoryState });
}
} }
public Item FindItem(string itemName) public Item FindItem(string itemName)
@@ -232,8 +249,9 @@ namespace Barotrauma
for (int n = 0; n < capacity; n++) for (int n = 0; n < capacity; n++)
{ {
if (Items[n] != item) continue; if (Items[n] != item) continue;
Items[n] = null; Items[n] = null;
item.ParentInventory = null; item.ParentInventory = null;
} }
} }
@@ -285,10 +303,7 @@ namespace Barotrauma
{ {
if (!PlayerInput.LeftButtonHeld()) if (!PlayerInput.LeftButtonHeld())
{ {
if (Owner != null) CreateNetworkEvent();
{
}
DropItem(draggingItem); DropItem(draggingItem);
} }
@@ -529,7 +544,7 @@ namespace Barotrauma
ServerWrite(msg, null); ServerWrite(msg, null);
} }
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c) public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{ {
List<Item> prevItems = new List<Item>(Items); List<Item> prevItems = new List<Item>(Items);
ushort[] newItemIDs = new ushort[capacity]; ushort[] newItemIDs = new ushort[capacity];
@@ -559,10 +574,12 @@ namespace Barotrauma
{ {
if (!c.Character.CanAccessItem(item)) continue; if (!c.Character.CanAccessItem(item)) continue;
} }
TryPutItem(item, i, true); TryPutItem(item, i, true, false);
} }
} }
GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
foreach (Item item in Items) foreach (Item item in Items)
{ {
if (item == null) continue; if (item == null) continue;
@@ -589,7 +606,7 @@ namespace Barotrauma
} }
} }
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{ {
ushort[] newItemIDs = new ushort[capacity]; ushort[] newItemIDs = new ushort[capacity];
@@ -609,7 +626,7 @@ namespace Barotrauma
var item = Entity.FindEntityByID(newItemIDs[i]) as Item; var item = Entity.FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue; if (item == null) continue;
TryPutItem(item, i, true); TryPutItem(item, i, true, false);
} }
} }
} }
+61 -19
View File
@@ -1638,36 +1638,78 @@ namespace Barotrauma
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null) public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{ {
if (extraData == null) return; if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
{
msg.Write(true);
int componentIndex = (int)extraData[0]; int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex); msg.Write((byte)componentIndex);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData); (components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ServerWrite(msg, c, extraData);
}
} }
public void ClientRead(NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{ {
int componentIndex = msg.ReadByte(); bool isComponentUpdate = msg.ReadBoolean();
(components[componentIndex] as IServerSerializable).ClientRead(msg, sendingTime); if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
}
else
{
ownInventory.ClientRead(type, msg, sendingTime);
}
} }
public void ClientWrite(NetBuffer msg, object[] extraData = null) public void ClientWrite(NetBuffer msg, object[] extraData = null)
{ {
if (extraData == null) return; if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
{
msg.Write(true);
int componentIndex = (int)extraData[0]; int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex); msg.Write((byte)componentIndex);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData); (components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ClientWrite(msg, extraData);
}
} }
public void ServerRead(NetIncomingMessage msg, Client c) public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{ {
int componentIndex = msg.ReadByte(); bool isComponentUpdate = msg.ReadBoolean();
(components[componentIndex] as IClientSerializable).ServerRead(msg, c); if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
}
else
{
ownInventory.ServerRead(type, msg, c);
}
} }
public void WriteSpawnData(NetBuffer msg) public void WriteSpawnData(NetBuffer msg)
@@ -1773,11 +1815,11 @@ namespace Barotrauma
if (inventory != null) if (inventory != null)
{ {
if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 && if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
inventory.TryPutItem(item, inventorySlotIndex, false)) inventory.TryPutItem(item, inventorySlotIndex, false, false))
{ {
return null; return null;
} }
inventory.TryPutItem(item, item.AllowedSlots); inventory.TryPutItem(item, item.AllowedSlots, false);
} }
return item; return item;
@@ -1896,7 +1938,7 @@ namespace Barotrauma
if (GameMain.Server == null) return; if (GameMain.Server == null) return;
int index = components.IndexOf(ic); int index = components.IndexOf(ic);
GameMain.Server.CreateEntityEvent(this, new object[] { index }); GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
} }
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
@@ -1904,7 +1946,7 @@ namespace Barotrauma
if (GameMain.Client == null) return; if (GameMain.Client == null) return;
int index = components.IndexOf(ic); int index = components.IndexOf(ic);
GameMain.Client.CreateEntityEvent(this, new object[] { index }); GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
} }
public override void ShallowRemove() public override void ShallowRemove()
+4 -4
View File
@@ -45,9 +45,9 @@ namespace Barotrauma
} }
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null) public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{ {
bool wasPut = base.TryPutItem(item, allowedSlots); bool wasPut = base.TryPutItem(item, allowedSlots, createNetworkEvent);
if (wasPut) if (wasPut)
{ {
@@ -66,9 +66,9 @@ namespace Barotrauma
return wasPut; return wasPut;
} }
public override bool TryPutItem(Item item, int i, bool allowSwapping) public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
{ {
bool wasPut = base.TryPutItem(item, i, allowSwapping); bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
if (wasPut) if (wasPut)
{ {
+1 -1
View File
@@ -843,7 +843,7 @@ namespace Barotrauma
lastSentOxygen = OxygenPercentage; lastSentOxygen = OxygenPercentage;
} }
public void ClientRead(NetIncomingMessage message, float sendingTime) public void ClientRead(ServerNetObject type, NetIncomingMessage message, float sendingTime)
{ {
Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume; Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8); OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
+1 -1
View File
@@ -855,7 +855,7 @@ namespace Barotrauma
} }
} }
public void ClientRead(NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{ {
for (int i = 0; i < sections.Count(); i++) for (int i = 0; i < sections.Count(); i++)
{ {
+1 -1
View File
@@ -1176,7 +1176,7 @@ namespace Barotrauma
msg.Write(PhysicsBody.SimPosition.Y); msg.Write(PhysicsBody.SimPosition.Y);
} }
public void ClientRead(NetIncomingMessage msg, float sendingTime) public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{ {
var newTargetPosition = new Vector2( var newTargetPosition = new Vector2(
msg.ReadFloat(), msg.ReadFloat(),
@@ -186,7 +186,7 @@ namespace Barotrauma
} }
} }
public void ClientRead(Lidgren.Network.NetIncomingMessage message, float sendingTime) public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{ {
if (GameMain.Server != null) return; if (GameMain.Server != null) return;
+2 -2
View File
@@ -724,7 +724,7 @@ namespace Barotrauma.Networking
} }
else else
{ {
entity.ClientRead(inc, sendingTime); entity.ClientRead(objHeader, inc, sendingTime);
} }
inc.ReadPadBits(); inc.ReadPadBits();
@@ -736,7 +736,7 @@ namespace Barotrauma.Networking
ChatMessage.ClientRead(inc); ChatMessage.ClientRead(inc);
break; break;
case ServerNetObject.ENTITY_SPAWN: case ServerNetObject.ENTITY_SPAWN:
Item.Spawner.ClientRead(inc, sendingTime); Item.Spawner.ClientRead(objHeader, inc, sendingTime);
inc.ReadPadBits(); inc.ReadPadBits();
break; break;
default: default:
+1 -1
View File
@@ -638,7 +638,7 @@ namespace Barotrauma.Networking
case ClientNetObject.CHARACTER_INPUT: case ClientNetObject.CHARACTER_INPUT:
if (c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious) if (c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
{ {
c.Character.ServerRead(inc, c); c.Character.ServerRead(objHeader, inc, c);
} }
break; break;
case ClientNetObject.ENTITY_STATE: case ClientNetObject.ENTITY_STATE:
@@ -11,7 +11,7 @@ namespace Barotrauma.Networking
interface IClientSerializable : INetSerializable interface IClientSerializable : INetSerializable
{ {
void ClientWrite(NetBuffer msg, object[] extraData = null); void ClientWrite(NetBuffer msg, object[] extraData = null);
void ServerRead(NetIncomingMessage msg, Client c); void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c);
} }
/// <summary> /// <summary>
@@ -20,6 +20,6 @@ namespace Barotrauma.Networking
interface IServerSerializable : INetSerializable interface IServerSerializable : INetSerializable
{ {
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null); void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
void ClientRead(NetIncomingMessage msg, float sendingTime); void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime);
} }
} }
@@ -65,7 +65,7 @@ namespace Barotrauma.Networking
break; break;
} }
eventsToSync.Add(events[i]); eventsToSync.Insert(0, events[i]);
} }
if (eventsToSync.Count == 0) return; if (eventsToSync.Count == 0) return;
@@ -96,7 +96,7 @@ namespace Barotrauma.Networking
var serverEntity = entity as IServerSerializable; var serverEntity = entity as IServerSerializable;
if (serverEntity == null) return; if (serverEntity == null) return;
serverEntity.ClientRead(buffer, sendingTime); serverEntity.ClientRead(ServerNetObject.ENTITY_STATE, buffer, sendingTime);
} }
public void Clear() public void Clear()
@@ -9,6 +9,11 @@ namespace Barotrauma.Networking
{ {
abstract class NetEntityEvent abstract class NetEntityEvent
{ {
public enum Type
{
Default, ComponentState, InventoryState
}
public readonly Entity Entity; public readonly Entity Entity;
public readonly UInt32 ID; public readonly UInt32 ID;
@@ -24,7 +24,7 @@ namespace Barotrauma.Networking
public void CreateEvent(IServerSerializable entity, object[] extraData = null) public void CreateEvent(IServerSerializable entity, object[] extraData = null)
{ {
if (!(entity is Entity)) if (entity == null || !(entity is Entity))
{ {
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!"); DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
return; return;
@@ -91,7 +91,7 @@ namespace Barotrauma.Networking
var clientEntity = entity as IClientSerializable; var clientEntity = entity as IClientSerializable;
if (clientEntity == null) return; if (clientEntity == null) return;
clientEntity.ServerRead(buffer, sender); clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
} }
public void Read(NetIncomingMessage msg, Client client) public void Read(NetIncomingMessage msg, Client client)