Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -24,7 +24,7 @@ namespace Barotrauma.Networking
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public void CreateEvent(IServerSerializable entity, object[] extraData = null)
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{
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if (!(entity is Entity))
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if (entity == null || !(entity is Entity))
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
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return;
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@@ -91,7 +91,7 @@ namespace Barotrauma.Networking
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var clientEntity = entity as IClientSerializable;
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if (clientEntity == null) return;
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clientEntity.ServerRead(buffer, sender);
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clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
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}
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public void Read(NetIncomingMessage msg, Client client)
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