Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
This commit is contained in:
@@ -9,6 +9,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class NetEntityEvent
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
Default, ComponentState, InventoryState
|
||||
}
|
||||
|
||||
public readonly Entity Entity;
|
||||
public readonly UInt32 ID;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user