Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions

View File

@@ -9,6 +9,11 @@ namespace Barotrauma.Networking
{
abstract class NetEntityEvent
{
public enum Type
{
Default, ComponentState, InventoryState
}
public readonly Entity Entity;
public readonly UInt32 ID;