Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions

View File

@@ -65,7 +65,7 @@ namespace Barotrauma.Networking
break;
}
eventsToSync.Add(events[i]);
eventsToSync.Insert(0, events[i]);
}
if (eventsToSync.Count == 0) return;
@@ -96,7 +96,7 @@ namespace Barotrauma.Networking
var serverEntity = entity as IServerSerializable;
if (serverEntity == null) return;
serverEntity.ClientRead(buffer, sendingTime);
serverEntity.ClientRead(ServerNetObject.ENTITY_STATE, buffer, sendingTime);
}
public void Clear()