Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
@@ -11,7 +11,7 @@ namespace Barotrauma.Networking
interface IClientSerializable : INetSerializable
{
void ClientWrite(NetBuffer msg, object[] extraData = null);
void ServerRead(NetIncomingMessage msg, Client c);
void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c);
}
/// <summary>
@@ -20,6 +20,6 @@ namespace Barotrauma.Networking
interface IServerSerializable : INetSerializable
{
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
void ClientRead(NetIncomingMessage msg, float sendingTime);
void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime);
}
}