Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -11,7 +11,7 @@ namespace Barotrauma.Networking
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interface IClientSerializable : INetSerializable
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{
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void ClientWrite(NetBuffer msg, object[] extraData = null);
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void ServerRead(NetIncomingMessage msg, Client c);
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void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c);
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}
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/// <summary>
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@@ -20,6 +20,6 @@ namespace Barotrauma.Networking
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interface IServerSerializable : INetSerializable
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{
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void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
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void ClientRead(NetIncomingMessage msg, float sendingTime);
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void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime);
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}
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}
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