Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -638,7 +638,7 @@ namespace Barotrauma.Networking
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case ClientNetObject.CHARACTER_INPUT:
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if (c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
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{
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c.Character.ServerRead(inc, c);
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c.Character.ServerRead(objHeader, inc, c);
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}
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break;
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case ClientNetObject.ENTITY_STATE:
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