Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -724,7 +724,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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entity.ClientRead(inc, sendingTime);
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entity.ClientRead(objHeader, inc, sendingTime);
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}
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inc.ReadPadBits();
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@@ -736,7 +736,7 @@ namespace Barotrauma.Networking
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ChatMessage.ClientRead(inc);
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break;
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case ServerNetObject.ENTITY_SPAWN:
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Item.Spawner.ClientRead(inc, sendingTime);
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Item.Spawner.ClientRead(objHeader, inc, sendingTime);
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inc.ReadPadBits();
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break;
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default:
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