Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
@@ -186,7 +186,7 @@ namespace Barotrauma
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage message, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
if (GameMain.Server != null) return;