Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
This commit is contained in:
@@ -1176,7 +1176,7 @@ namespace Barotrauma
|
||||
msg.Write(PhysicsBody.SimPosition.Y);
|
||||
}
|
||||
|
||||
public void ClientRead(NetIncomingMessage msg, float sendingTime)
|
||||
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
|
||||
{
|
||||
var newTargetPosition = new Vector2(
|
||||
msg.ReadFloat(),
|
||||
|
||||
Reference in New Issue
Block a user