Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -843,7 +843,7 @@ namespace Barotrauma
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lastSentOxygen = OxygenPercentage;
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}
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public void ClientRead(NetIncomingMessage message, float sendingTime)
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public void ClientRead(ServerNetObject type, NetIncomingMessage message, float sendingTime)
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{
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Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
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OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
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@@ -855,7 +855,7 @@ namespace Barotrauma
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}
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}
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public void ClientRead(NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
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{
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for (int i = 0; i < sections.Count(); i++)
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{
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@@ -1176,7 +1176,7 @@ namespace Barotrauma
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msg.Write(PhysicsBody.SimPosition.Y);
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}
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public void ClientRead(NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
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{
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var newTargetPosition = new Vector2(
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msg.ReadFloat(),
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