Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
+1 -1
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@@ -843,7 +843,7 @@ namespace Barotrauma
lastSentOxygen = OxygenPercentage;
}
public void ClientRead(NetIncomingMessage message, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage message, float sendingTime)
{
Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
+1 -1
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@@ -855,7 +855,7 @@ namespace Barotrauma
}
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
for (int i = 0; i < sections.Count(); i++)
{
+1 -1
View File
@@ -1176,7 +1176,7 @@ namespace Barotrauma
msg.Write(PhysicsBody.SimPosition.Y);
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
var newTargetPosition = new Vector2(
msg.ReadFloat(),