Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
@@ -486,7 +486,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
@@ -569,7 +569,7 @@ namespace Barotrauma.Items.Components
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;