Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
This commit is contained in:
@@ -486,7 +486,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
|
||||
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
|
||||
{
|
||||
bool autoPilot = msg.ReadBoolean();
|
||||
Vector2 newTargetVelocity = targetVelocity;
|
||||
@@ -569,7 +569,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
|
||||
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
|
||||
{
|
||||
bool autoPilot = msg.ReadBoolean();
|
||||
Vector2 newTargetVelocity = targetVelocity;
|
||||
|
||||
Reference in New Issue
Block a user