Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -234,7 +234,7 @@ namespace Barotrauma.Items.Components
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msg.Write(IsActive);
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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bool isActive = msg.ReadBoolean();
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@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
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msg.Write(IsActive);
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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IsActive = msg.ReadBoolean();
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