Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -263,7 +263,7 @@ namespace Barotrauma.Items.Components
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Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
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if (item == null) continue;
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Inventory.TryPutItem(item, i, false);
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Inventory.TryPutItem(item, i, false, false);
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}
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itemIds = null;
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