Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
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@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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SetState(msg.ReadBoolean(), true);
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Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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