Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
+1 -1
View File
@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
SetState(msg.ReadBoolean(), true);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);