Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
This commit is contained in:
@@ -141,7 +141,7 @@ namespace Barotrauma
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/// <summary>
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/// If there is room, puts the item in the inventory and returns true, otherwise returns false
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/// </summary>
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public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null)
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public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
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{
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if (allowedSlots == null || ! allowedSlots.Any()) return false;
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@@ -152,7 +152,7 @@ namespace Barotrauma
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{
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if (Items[i] != null || limbSlots[i] != InvSlotType.Any) continue;
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PutItem(item, i);
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PutItem(item, i, true, createNetworkEvent);
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item.Unequip(character);
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return true;
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}
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@@ -178,7 +178,7 @@ namespace Barotrauma
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{
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if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] == null)
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{
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PutItem(item, i, !placed);
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PutItem(item, i, !placed, createNetworkEvent);
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item.Equip(character);
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placed = true;
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}
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@@ -194,7 +194,7 @@ namespace Barotrauma
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return placed;
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}
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public override bool TryPutItem(Item item, int index, bool allowSwapping)
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public override bool TryPutItem(Item item, int index, bool allowSwapping, bool createNetworkEvent = true)
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{
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//there's already an item in the slot
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if (Items[index] != null)
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@@ -224,8 +224,8 @@ namespace Barotrauma
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Items[currentIndex] = null;
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Items[index] = null;
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//if the item in the slot can be moved to the slot of the moved item
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if (TryPutItem(existingItem, currentIndex, false) &&
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TryPutItem(item, index, false))
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if (TryPutItem(existingItem, currentIndex, false, createNetworkEvent) &&
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TryPutItem(item, index, false, createNetworkEvent))
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{
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}
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@@ -235,8 +235,8 @@ namespace Barotrauma
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Items[index] = null;
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//swapping the items failed -> move them back to where they were
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TryPutItem(item, currentIndex, false);
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TryPutItem(existingItem, index, false);
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TryPutItem(item, currentIndex, false, createNetworkEvent);
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TryPutItem(existingItem, index, false, createNetworkEvent);
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}
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}
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@@ -248,7 +248,7 @@ namespace Barotrauma
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if (!item.AllowedSlots.Contains(InvSlotType.Any)) return false;
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if (Items[index] != null) return Items[index] == item;
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PutItem(item, index, true);
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PutItem(item, index, true, createNetworkEvent);
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return true;
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}
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@@ -274,12 +274,12 @@ namespace Barotrauma
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if (!slotsFree) return false;
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return TryPutItem(item, new List<InvSlotType>() {placeToSlots});
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return TryPutItem(item, new List<InvSlotType>() {placeToSlots}, createNetworkEvent);
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}
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protected override void PutItem(Item item, int i, bool removeItem = true)
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protected override void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
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{
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base.PutItem(item, i, removeItem);
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base.PutItem(item, i, removeItem, createNetworkEvent);
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CreateSlots();
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}
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@@ -321,7 +321,7 @@ namespace Barotrauma
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{
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if (doubleClickedItem.ParentInventory != this)
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{
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
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}
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else
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{
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@@ -330,24 +330,24 @@ namespace Barotrauma
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var selectedContainer = character.SelectedConstruction.GetComponent<ItemContainer>();
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if (selectedContainer != null && selectedContainer.Inventory != null)
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{
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selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
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selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
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}
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}
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else if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
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{
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character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
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character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
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}
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else //doubleclicked and no other inventory is selected
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{
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//not equipped -> attempt to equip
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if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
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{
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any));
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
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}
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//equipped -> attempt to unequip
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else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
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{
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TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any });
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TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any }, true);
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}
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}
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}
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@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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SetState(msg.ReadBoolean(), true);
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Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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@@ -263,7 +263,7 @@ namespace Barotrauma.Items.Components
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Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
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if (item == null) continue;
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Inventory.TryPutItem(item, i, false);
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Inventory.TryPutItem(item, i, false, false);
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}
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itemIds = null;
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@@ -234,7 +234,7 @@ namespace Barotrauma.Items.Components
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msg.Write(IsActive);
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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bool isActive = msg.ReadBoolean();
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@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
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msg.Write(IsActive);
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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IsActive = msg.ReadBoolean();
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@@ -431,7 +431,7 @@ namespace Barotrauma.Items.Components
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msg.Write(IsActive);
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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bool isActive = msg.ReadBoolean();
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@@ -448,7 +448,7 @@ namespace Barotrauma.Items.Components
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msg.Write(IsActive);
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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IsActive = msg.ReadBoolean();
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isActiveTickBox.Selected = IsActive;
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@@ -561,7 +561,7 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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}
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public void ServerRead(NetIncomingMessage msg, Client c)
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public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
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{
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bool autoTemp = msg.ReadBoolean();
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float shutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
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@@ -591,7 +591,7 @@ namespace Barotrauma.Items.Components
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msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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}
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public void ClientRead(NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
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{
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Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
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@@ -486,7 +486,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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bool autoPilot = msg.ReadBoolean();
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Vector2 newTargetVelocity = targetVelocity;
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@@ -569,7 +569,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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bool autoPilot = msg.ReadBoolean();
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Vector2 newTargetVelocity = targetVelocity;
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@@ -172,31 +172,31 @@ namespace Barotrauma
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/// <summary>
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/// If there is room, puts the item in the inventory and returns true, otherwise returns false
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/// </summary>
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public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null)
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public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
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{
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int slot = FindAllowedSlot(item);
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if (slot < 0) return false;
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PutItem(item, slot);
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PutItem(item, slot, true, createNetworkEvent);
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return true;
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}
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public virtual bool TryPutItem(Item item, int i, bool allowSwapping)
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public virtual bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
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{
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if (Owner == null) return false;
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if (CanBePut(item,i))
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{
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PutItem(item, i);
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PutItem(item, i, true, createNetworkEvent);
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return true;
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}
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else
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{
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if (slots != null) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
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if (slots != null && createNetworkEvent) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
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return false;
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}
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}
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protected virtual void PutItem(Item item, int i, bool removeItem = true)
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protected virtual void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
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{
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if (Owner == null) return;
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@@ -215,6 +215,23 @@ namespace Barotrauma
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{
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item.body.Enabled = false;
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}
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if (createNetworkEvent)
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{
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CreateNetworkEvent();
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}
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}
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private void CreateNetworkEvent()
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{
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if (GameMain.Server != null)
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{
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GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
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}
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else if (GameMain.Client != null)
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{
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GameMain.Client.CreateEntityEvent(Owner as IClientSerializable, new object[] { NetEntityEvent.Type.InventoryState });
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}
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}
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public Item FindItem(string itemName)
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@@ -232,8 +249,9 @@ namespace Barotrauma
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for (int n = 0; n < capacity; n++)
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{
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if (Items[n] != item) continue;
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Items[n] = null;
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item.ParentInventory = null;
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item.ParentInventory = null;
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}
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}
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@@ -285,10 +303,7 @@ namespace Barotrauma
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{
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if (!PlayerInput.LeftButtonHeld())
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{
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if (Owner != null)
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{
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}
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CreateNetworkEvent();
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DropItem(draggingItem);
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}
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@@ -529,7 +544,7 @@ namespace Barotrauma
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ServerWrite(msg, null);
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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List<Item> prevItems = new List<Item>(Items);
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ushort[] newItemIDs = new ushort[capacity];
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@@ -559,10 +574,12 @@ namespace Barotrauma
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{
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if (!c.Character.CanAccessItem(item)) continue;
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}
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TryPutItem(item, i, true);
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TryPutItem(item, i, true, false);
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}
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}
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GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
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foreach (Item item in Items)
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{
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if (item == null) continue;
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@@ -589,7 +606,7 @@ namespace Barotrauma
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}
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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{
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ushort[] newItemIDs = new ushort[capacity];
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@@ -609,7 +626,7 @@ namespace Barotrauma
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var item = Entity.FindEntityByID(newItemIDs[i]) as Item;
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if (item == null) continue;
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TryPutItem(item, i, true);
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TryPutItem(item, i, true, false);
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}
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}
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}
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@@ -1638,36 +1638,78 @@ namespace Barotrauma
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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if (extraData == null) return;
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if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
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{
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return;
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}
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else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
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{
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msg.Write(true);
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int componentIndex = (int)extraData[0];
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msg.Write((byte)componentIndex);
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int componentIndex = (int)extraData[1];
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msg.Write((byte)componentIndex);
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(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
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(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
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}
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else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
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{
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msg.Write(false);
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ownInventory.ServerWrite(msg, c, extraData);
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}
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}
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public void ClientRead(NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
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{
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int componentIndex = msg.ReadByte();
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bool isComponentUpdate = msg.ReadBoolean();
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(components[componentIndex] as IServerSerializable).ClientRead(msg, sendingTime);
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if (isComponentUpdate)
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{
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int componentIndex = msg.ReadByte();
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(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
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}
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else
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{
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ownInventory.ClientRead(type, msg, sendingTime);
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}
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}
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public void ClientWrite(NetBuffer msg, object[] extraData = null)
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{
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if (extraData == null) return;
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if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
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{
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return;
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}
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else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
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{
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msg.Write(true);
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int componentIndex = (int)extraData[0];
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msg.Write((byte)componentIndex);
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int componentIndex = (int)extraData[1];
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msg.Write((byte)componentIndex);
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(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
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(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
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}
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else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
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{
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msg.Write(false);
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ownInventory.ClientWrite(msg, extraData);
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}
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}
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public void ServerRead(NetIncomingMessage msg, Client c)
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public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
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{
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int componentIndex = msg.ReadByte();
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(components[componentIndex] as IClientSerializable).ServerRead(msg, c);
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bool isComponentUpdate = msg.ReadBoolean();
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if (isComponentUpdate)
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{
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int componentIndex = msg.ReadByte();
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(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
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}
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else
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{
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ownInventory.ServerRead(type, msg, c);
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}
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}
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public void WriteSpawnData(NetBuffer msg)
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@@ -1773,11 +1815,11 @@ namespace Barotrauma
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if (inventory != null)
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{
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if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
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inventory.TryPutItem(item, inventorySlotIndex, false))
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inventory.TryPutItem(item, inventorySlotIndex, false, false))
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{
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return null;
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}
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inventory.TryPutItem(item, item.AllowedSlots);
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inventory.TryPutItem(item, item.AllowedSlots, false);
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}
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return item;
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@@ -1896,7 +1938,7 @@ namespace Barotrauma
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if (GameMain.Server == null) return;
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int index = components.IndexOf(ic);
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GameMain.Server.CreateEntityEvent(this, new object[] { index });
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GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
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}
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|
||||
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
|
||||
@@ -1904,7 +1946,7 @@ namespace Barotrauma
|
||||
if (GameMain.Client == null) return;
|
||||
|
||||
int index = components.IndexOf(ic);
|
||||
GameMain.Client.CreateEntityEvent(this, new object[] { index });
|
||||
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
|
||||
}
|
||||
|
||||
public override void ShallowRemove()
|
||||
|
||||
@@ -45,9 +45,9 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
|
||||
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null)
|
||||
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
|
||||
{
|
||||
bool wasPut = base.TryPutItem(item, allowedSlots);
|
||||
bool wasPut = base.TryPutItem(item, allowedSlots, createNetworkEvent);
|
||||
|
||||
if (wasPut)
|
||||
{
|
||||
@@ -66,9 +66,9 @@ namespace Barotrauma
|
||||
return wasPut;
|
||||
}
|
||||
|
||||
public override bool TryPutItem(Item item, int i, bool allowSwapping)
|
||||
public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
|
||||
{
|
||||
bool wasPut = base.TryPutItem(item, i, allowSwapping);
|
||||
bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
|
||||
|
||||
if (wasPut)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user