low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions

View File

@@ -14,6 +14,6 @@ namespace Subsurface
get;
}
void AddDamage(Vector2 position, float amount, float bleedingAmount, float stun);
void AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound=true);
}
}