Files
LuaCsForBarotraumaEP/Subsurface/Map/IDamageable.cs

20 lines
357 B
C#

using Microsoft.Xna.Framework;
namespace Subsurface
{
interface IDamageable
{
Vector2 SimPosition
{
get;
}
float Health
{
get;
}
void AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound=true);
}
}