low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -10,7 +10,7 @@
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="117, 57"
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rotationlimits="180,360"
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powerconsumption="500.0">
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<Sound path="Content/Items/railgun.ogg" type="OnUse"/>
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<Sound file="railgun.ogg" type="OnUse"/>
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</Turret>
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</Item>
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