low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -10,7 +10,7 @@
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flip="true">
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<!-- head -->
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0">
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
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</limb>
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@@ -11,7 +11,7 @@
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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@@ -38,7 +38,7 @@
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<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
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</Wearable>
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@@ -6,7 +6,7 @@
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<Sprite texture ="battery.png" depth="0.8"/>
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<OxygenGenerator powerconsumption="2000.0" minvoltage="0.5" canbeselected = "true">
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="1.0"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
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</OxygenGenerator>
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<trigger/>
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Before Width: | Height: | Size: 577 B After Width: | Height: | Size: 577 B |
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Before Width: | Height: | Size: 922 B After Width: | Height: | Size: 922 B |
BIN
Subsurface/Content/Items/Reactor/reactor.ogg
Normal file
BIN
Subsurface/Content/Items/Reactor/reactor.ogg
Normal file
Binary file not shown.
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB |
@@ -11,7 +11,7 @@
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<Reactor canbeselected = "true">
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<requireditem name="Fuel Rod" type="Contained"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<StatusEffect type="OnContaining=Heat Absorber" target="This" ExtraCooling="500.0" />
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<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
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</Reactor>
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<ConnectionPanel canbeselected = "true">
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@@ -20,7 +20,9 @@
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</ConnectionPanel>
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<ItemContainer capacity="5">
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<Containable name="Fuel Rod"/>
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<Containable name="Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
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</Containable>
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<Containable name="Heat Absorber"/>
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<Containable name="Temperature Control Circuit"/>
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</ItemContainer>
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@@ -28,8 +28,8 @@
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<Pickable slots="Any,BothHands"/>
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<RangedWeapon barrelpos="49,10">
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<Sound path="Content/Items/Weapons/harpoon1.ogg" type="OnUse"/>
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<Sound path="Content/Items/Weapons/harpoon2.ogg" type="OnUse"/>
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<Sound file="harpoon1.ogg" type="OnUse"/>
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<Sound file="harpoon2.ogg" type="OnUse"/>
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<RequiredItems name="Spear" type="Contained"/>
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</RangedWeapon>
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@@ -10,7 +10,7 @@
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="117, 57"
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rotationlimits="180,360"
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powerconsumption="500.0">
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<Sound path="Content/Items/railgun.ogg" type="OnUse"/>
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<Sound file="railgun.ogg" type="OnUse"/>
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</Turret>
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</Item>
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