Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
This commit is contained in:
Regalis
2016-12-29 22:18:27 +02:00
134 changed files with 1799 additions and 683 deletions
@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
public Wire[] Wires;
private Item item;
private Item item;
public readonly bool IsOutput;
@@ -30,7 +30,7 @@ namespace Barotrauma.Items.Components
private List<StatusEffect> effects;
public readonly ushort[] wireId;
public bool IsPower
{
get;
@@ -64,17 +64,17 @@ namespace Barotrauma.Items.Components
{
panelTexture = Sprite.LoadTexture("Content/Items/connectionpanel.png");
connector = new Sprite(panelTexture, new Rectangle(470, 102, 19,43), Vector2.Zero, 0.0f);
connector = new Sprite(panelTexture, new Rectangle(470, 102, 19, 43), Vector2.Zero, 0.0f);
connector.Origin = new Vector2(9.5f, 10.0f);
wireVertical = new Sprite(panelTexture, new Rectangle(408, 1, 11, 102), Vector2.Zero, 0.0f);
wireVertical = new Sprite(panelTexture, new Rectangle(408, 1, 11, 102), Vector2.Zero, 0.0f);
}
this.item = item;
//recipient = new Connection[MaxLinked];
Wires = new Wire[MaxLinked];
IsOutput = (element.Name.ToString() == "output");
Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
@@ -92,12 +92,12 @@ namespace Barotrauma.Items.Components
int index = -1;
for (int i = 0; i < MaxLinked; i++)
{
if (wireId[i]<1) index = i;
if (wireId[i] < 1) index = i;
}
if (index == -1) break;
int id = ToolBox.GetAttributeInt(subElement, "w", 0);
if (id<0) id = 0;
if (id < 0) id = 0;
wireId[index] = (ushort)id;
break;
@@ -113,7 +113,7 @@ namespace Barotrauma.Items.Components
{
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i]==null) return i;
if (Wires[i] == null) return i;
}
return -1;
}
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
}
}
}
public void AddLink(int index, Wire wire)
{
Wires[index] = wire;
@@ -164,9 +164,9 @@ namespace Barotrauma.Items.Components
public void SendSignal(int stepsTaken, string signal, Item sender, float power)
{
for (int i = 0; i<MaxLinked; i++)
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i]==null) continue;
if (Wires[i] == null) continue;
Connection recipient = Wires[i].OtherConnection(this);
if (recipient == null) continue;
@@ -188,13 +188,13 @@ namespace Barotrauma.Items.Components
public void ClearConnections()
{
for (int i = 0; i<MaxLinked; i++)
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i] == null) continue;
Wires[i].RemoveConnection(this);
Wires[i] = null;
}
}
}
@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
Vector2 rightPos = new Vector2(x + width - 130, y + 50);
Vector2 leftPos = new Vector2(x + 130, y + 50);
Vector2 rightWirePos = new Vector2(x + width-5, y + 30);
Vector2 rightWirePos = new Vector2(x + width - 5, y + 30);
Vector2 leftWirePos = new Vector2(x+5, y + 30);
Vector2 leftWirePos = new Vector2(x + 5, y + 30);
int wireInterval = (height - 20) / Math.Max(totalWireCount, 1);
int wireInterval = (height - 20) / Math.Max(totalWireCount,1);
foreach (Connection c in panel.Connections)
{
//if dragging a wire, let the Inventory know so that the wire can be
@@ -248,7 +248,7 @@ namespace Barotrauma.Items.Components
if (draggingConnected != null)
{
int linkIndex = c.FindWireIndex(draggingConnected.Item);
if (linkIndex>-1)
if (linkIndex > -1)
{
Inventory.draggingItem = c.Wires[linkIndex].Item;
}
@@ -257,21 +257,21 @@ namespace Barotrauma.Items.Components
//outputs are drawn at the right side of the panel, inputs at the left
if (c.IsOutput)
{
c.Draw(spriteBatch, panel.Item, rightPos,
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, rightPos.Y+3),
rightWirePos,
mouseInRect, equippedWire != null,
c.Draw(spriteBatch, panel.Item, rightPos,
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, rightPos.Y + 3),
rightWirePos,
mouseInRect, equippedWire,
wireInterval);
rightPos.Y += 30;
rightWirePos.Y += c.Wires.Count(w => w!=null) * wireInterval;
rightWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
}
else
{
c.Draw(spriteBatch, panel.Item, leftPos,
new Vector2(leftPos.X + 20, leftPos.Y-12),
leftWirePos,
mouseInRect, equippedWire != null,
new Vector2(leftPos.X + 20, leftPos.Y - 12),
leftWirePos,
mouseInRect, equippedWire,
wireInterval);
leftPos.Y += 30;
@@ -279,14 +279,14 @@ namespace Barotrauma.Items.Components
//leftWireX -= wireInterval;
}
}
if (draggingConnected != null)
{
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, false);
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, null);
if (!PlayerInput.LeftButtonHeld())
{
//panel.Item.CreateServerEvent(panel, true, true);
//panel.Item.NewComponentEvent(panel, true, true);
//draggingConnected.Drop(Character);
draggingConnected = null;
}
@@ -294,61 +294,49 @@ namespace Barotrauma.Items.Components
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
if (equippedWire!=null)
if (equippedWire != null)
{
if (panel.Connections.Find(c => c.Wires.Contains(equippedWire)) == null)
{
DrawWire(spriteBatch, equippedWire, equippedWire.Item,
new Vector2(x + width / 2, y + height - 100),
new Vector2(x + width / 2, y + height), mouseInRect, false);
new Vector2(x + width / 2, y + height), mouseInRect, null);
if (draggingConnected == equippedWire) Inventory.draggingItem = equippedWire.Item;
//break;
}
}
//stop dragging a wire item if cursor is outside the panel
if (mouseInRect) Inventory.draggingItem = null;
if (draggingConnected != null)
{
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, false);
if (!PlayerInput.LeftButtonHeld())
{
//draggingConnected.Drop(Character);
draggingConnected = null;
}
}
spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 0, width, height), Color.White);
}
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, bool wireEquipped, float wireInterval)
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{
//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black,0, GUI.SmallFont);
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X-10, (int)position.Y-10, 20, 20), Color.White);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X - 10, (int)position.Y - 10, 20, 20), Color.White);
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(64, 256, 32, 32), Color.White);
for (int i = 0; i<MaxLinked; i++)
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i]==null || Wires[i].Hidden || draggingConnected == Wires[i]) continue;
if (Wires[i] == null || Wires[i].Hidden || draggingConnected == Wires[i]) continue;
Connection recipient = Wires[i].OtherConnection(this);
DrawWire(spriteBatch, Wires[i], (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, wireEquipped);
DrawWire(spriteBatch, Wires[i], (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, equippedWire);
wirePosition.Y += wireInterval;
}
}
if (draggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < 13.0f)
{
spriteBatch.Draw(panelTexture, position - new Vector2(21.5f, 21.5f), new Rectangle(106, 250, 43, 43), Color.White);
if (!PlayerInput.LeftButtonHeld())
{
//find an empty cell for the new connection
@@ -369,18 +357,18 @@ namespace Barotrauma.Items.Components
if (Wires.Any(w => w != null && w != draggingConnected))
{
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(screwIndex*32, 256, 32, 32), Color.White);
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(screwIndex * 32, 256, 32, 32), Color.White);
}
}
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, bool wireEquipped)
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire)
{
if (draggingConnected == wire)
{
if (!mouseIn) return;
end = PlayerInput.MousePosition;
start.X = (start.X+end.X)/2.0f;
start.X = (start.X + end.X) / 2.0f;
}
int textX = (int)start.X;
@@ -389,28 +377,30 @@ namespace Barotrauma.Items.Components
else
textX += 10;
float alpha = wireEquipped ? 0.5f : 1.0f;
bool canDrag = equippedWire == null || equippedWire == wire;
bool mouseOn =
!wireEquipped &&
float alpha = canDrag ? 1.0f : 0.5f;
bool mouseOn =
canDrag &&
((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
MathUtils.LineToPointDistance(start, end, PlayerInput.MousePosition) < 6) ||
Vector2.Distance(end, PlayerInput.MousePosition)<20.0f ||
new Rectangle((start.X < end.X) ? textX-100 : textX, (int)start.Y-5, 100, 14).Contains(PlayerInput.MousePosition));
Vector2.Distance(end, PlayerInput.MousePosition) < 20.0f ||
new Rectangle((start.X < end.X) ? textX - 100 : textX, (int)start.Y - 5, 100, 14).Contains(PlayerInput.MousePosition));
string label = wire.Locked ? item.Name +"\n(Locked)" : item.Name;
string label = wire.Locked ? item.Name + "\n(Locked)" : item.Name;
GUI.DrawString(spriteBatch,
new Vector2(start.X < end.X ? textX-GUI.SmallFont.MeasureString(label).X : textX,start.Y -5.0f),
label,
(mouseOn ? Color.Gold : Color.White) * (wire.Locked ? 0.6f : 1.0f), Color.Black * 0.8f,
GUI.DrawString(spriteBatch,
new Vector2(start.X < end.X ? textX - GUI.SmallFont.MeasureString(label).X : textX, start.Y - 5.0f),
label,
(mouseOn ? Color.Gold : Color.White) * (wire.Locked ? 0.6f : 1.0f), Color.Black * 0.8f,
3, GUI.SmallFont);
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f;
float dist = Vector2.Distance(start, wireEnd);
if (mouseOn)
{
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point(18, (int)dist)), wireVertical.SourceRect,
@@ -427,9 +417,9 @@ namespace Barotrauma.Items.Components
SpriteEffects.None,
0.0f);
connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start)+MathHelper.PiOver2);
connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2);
if (draggingConnected == null && !wireEquipped)
if (draggingConnected == null && canDrag)
{
if (mouseOn)
{
@@ -438,9 +428,8 @@ namespace Barotrauma.Items.Components
if (!wire.Locked)
{
//start dragging the wire
if (PlayerInput.LeftButtonHeld()) draggingConnected = wire;
if (PlayerInput.LeftButtonHeld()) draggingConnected = wire;
}
}
}
}
@@ -449,25 +438,25 @@ namespace Barotrauma.Items.Components
{
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
{
if (wire1 == null) return 1;
if (wire2 == null) return -1;
return wire1.Item.ID.CompareTo(wire2.Item.ID);
return wire1.Item.ID.CompareTo(wire2.Item.ID);
});
for (int i = 0; i < MaxLinked; i++ )
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i] == null) continue;
//Connection recipient = wires[i].OtherConnection(this);
//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
newElement.Add(new XElement("link",
new XAttribute("w", Wires[i].Item.ID.ToString())));
newElement.Add(new XElement("link",
new XAttribute("w", Wires[i].Item.ID.ToString())));
}
parentElement.Add(newElement);
parentElement.Add(newElement);
}
@@ -486,7 +475,7 @@ namespace Barotrauma.Items.Components
if (wireItem == null) continue;
Wires[i] = wireItem.GetComponent<Wire>();
if (Wires[i]!=null)
if (Wires[i] != null)
{
if (Wires[i].Item.body != null) Wires[i].Item.body.Enabled = false;
Wires[i].Connect(this, false, true);
@@ -499,4 +488,4 @@ namespace Barotrauma.Items.Components
}
}
}
}