Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
This commit is contained in:
Regalis
2016-12-29 22:18:27 +02:00
134 changed files with 1799 additions and 683 deletions
@@ -44,6 +44,12 @@ namespace Barotrauma.Items.Components
private bool docked;
public int DockingDir
{
get { return dockingDir; }
set { dockingDir = value; }
}
[HasDefaultValue("32.0,32.0", false)]
public string DistanceTolerance
{
@@ -150,7 +156,8 @@ namespace Barotrauma.Items.Components
if (target.item.Submarine == item.Submarine)
{
DebugConsole.ThrowError("Error - tried to a submarine to itself");
DebugConsole.ThrowError("Error - tried to dock a submarine to itself");
dockingTarget = null;
return;
}
@@ -176,8 +183,9 @@ namespace Barotrauma.Items.Components
dockingDir = IsHorizontal ?
Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Math.Sign(item.WorldPosition.Y - dockingTarget.item.WorldPosition.Y);
Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
dockingTarget.dockingDir = -dockingDir;
foreach (WayPoint wp in WayPoint.WayPointList)
{
@@ -199,12 +207,46 @@ namespace Barotrauma.Items.Components
CreateJoint(false);
}
public void Lock()
{
if (dockingTarget==null)
{
DebugConsole.ThrowError("Error - attempted to lock a docking port that's not connected to anything");
return;
}
else if (joint is WeldJoint)
{
DebugConsole.ThrowError("Error - attempted to lock a docking port that's already locked");
return;
}
dockingDir = IsHorizontal ?
Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
dockingTarget.dockingDir = -dockingDir;
GameMain.World.RemoveJoint(joint);
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
ConnectWireBetweenPorts();
CreateJoint(true);
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
{
CreateHull();
//item.NewComponentEvent(this, false, true);
}
}
private void CreateJoint(bool useWeldJoint)
{
Vector2 offset = (IsHorizontal ?
Vector2.UnitX * Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Vector2.UnitY * Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y));
Vector2.UnitX * dockingDir :
Vector2.UnitY * dockingDir);
offset *= DockedDistance * 0.5f;
Vector2 pos1 = item.WorldPosition + offset;
@@ -491,28 +533,18 @@ namespace Barotrauma.Items.Components
if (!docked)
{
Dock(dockingTarget);
if (dockingTarget == null) return;
}
if (joint is DistanceJoint)
{
item.SendSignal(0, "0", "state_out");
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
if (Vector2.Distance(joint.WorldAnchorA, joint.WorldAnchorB) < 0.05f)
{
GameMain.World.RemoveJoint(joint);
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
ConnectWireBetweenPorts();
CreateJoint(true);
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
{
CreateHull();
}
Lock();
}
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
}
else
{
@@ -606,12 +638,14 @@ namespace Barotrauma.Items.Components
if (!item.linkedTo.Any()) return;
foreach (MapEntity entity in item.linkedTo)
List<MapEntity> linked = new List<MapEntity>(item.linkedTo);
foreach (MapEntity entity in linked)
{
var hull = entity as Hull;
if (hull != null)
{
hull.Remove();
item.linkedTo.Remove(hull);
continue;
}
@@ -619,6 +653,7 @@ namespace Barotrauma.Items.Components
if (gap != null)
{
gap.Remove();
gap.linkedTo.Remove(hull);
continue;
}
@@ -626,10 +661,11 @@ namespace Barotrauma.Items.Components
if (linkedItem == null) continue;
var dockingPort = linkedItem.GetComponent<DockingPort>();
if (dockingPort != null) dockingTarget = dockingPort;
if (dockingPort != null)
{
Dock(dockingPort);
}
}
item.linkedTo.Clear();
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)