Fixed seeing through walls when under a sub
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@@ -545,7 +545,9 @@ namespace Barotrauma.Lights
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//light is outside, convexhull inside a sub
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//light is outside, convexhull inside a sub
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else
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else
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{
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{
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if (!MathUtils.CircleIntersectsRectangle(lightPos - chList.Submarine.WorldPosition, range, chList.Submarine.Borders)) continue;
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Rectangle subBorders = chList.Submarine.Borders;
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subBorders.Y -= chList.Submarine.Borders.Height;
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if (!MathUtils.CircleIntersectsRectangle(lightPos - chList.Submarine.WorldPosition, range, subBorders)) continue;
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lightPos -= (chList.Submarine.WorldPosition - chList.Submarine.HiddenSubPosition);
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lightPos -= (chList.Submarine.WorldPosition - chList.Submarine.HiddenSubPosition);
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