Merge branch 'master' into moRags
This commit is contained in:
@@ -15,6 +15,8 @@ namespace Barotrauma
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{
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protected float soundTimer;
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protected float soundInterval;
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protected float nameTimer;
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protected bool nameVisible;
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private List<CharacterSound> sounds;
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@@ -295,18 +297,50 @@ namespace Barotrauma
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}
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if (this == controlled) return;
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nameTimer -= (float)Timing.Step;
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if (nameTimer <= 0.0f)
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{
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//Ideally it shouldn't send the character entirely if we can't see them but /shrug, this isn't the most hacker-proof game atm
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Limb selfHead = controlled != null ? controlled.AnimController.GetLimb(LimbType.Head) : null;
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Limb targHead = this.AnimController.GetLimb(LimbType.Head);
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if (controlled != null && controlled.Submarine == Submarine)
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{
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if (selfHead != null && targHead != null)
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{
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Body closestBody = Submarine.CheckVisibility(selfHead.SimPosition, targHead.SimPosition);
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Structure wall = null;
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if (closestBody != null)
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wall = closestBody.UserData as Structure;
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nameVisible = closestBody == null || wall == null || !wall.CastShadow;
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}
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else
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nameVisible = false;
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}
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else
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nameVisible = true; //Ideally it should check for visibility from outside the sub/from sub-to-sub, but this will work for now.
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nameTimer = Rand.Range(0.5f, 2f);
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}
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if (!nameVisible)
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return;
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if (info != null)
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{
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Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(Info.Name) * 0.5f / cam.Zoom;
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string name = Info.DisplayName;
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if (controlled == null && name != Info.Name)
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name += " (Disguised)";
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Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(name) * 0.5f / cam.Zoom;
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Color nameColor = Color.White;
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if (Character.Controlled != null && TeamID != Character.Controlled.TeamID)
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{
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nameColor = Color.Red;
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}
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GUI.Font.DrawString(spriteBatch, Info.Name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
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GUI.Font.DrawString(spriteBatch, Info.Name, namePos, nameColor, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
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GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
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GUI.Font.DrawString(spriteBatch, name, namePos, nameColor, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
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if (GameMain.DebugDraw)
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{
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@@ -242,7 +242,7 @@ namespace Barotrauma
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string focusName = character.FocusedCharacter.SpeciesName;
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if (character.FocusedCharacter.Info != null)
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{
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focusName = character.FocusedCharacter.Info.Name;
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focusName = character.FocusedCharacter.Info.DisplayName;
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}
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Vector2 textPos = startPos;
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textPos -= new Vector2(GUI.Font.MeasureString(focusName).X / 2, 20);
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@@ -143,11 +143,12 @@ namespace Barotrauma
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msg.ReadFloat(),
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msg.ReadFloat());
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float rotation = msg.ReadFloat();
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int index = 0;
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if (GameMain.NetworkMember.Character == this && AllowInput)
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if (GameMain.NetworkMember.Character == this)
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{
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var posInfo = new CharacterStateInfo(pos, networkUpdateID, facingRight ? Direction.Right : Direction.Left, selectedEntity, animation);
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var posInfo = new CharacterStateInfo(pos, rotation, networkUpdateID, facingRight ? Direction.Right : Direction.Left, selectedEntity, animation);
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while (index < memState.Count && NetIdUtils.IdMoreRecent(posInfo.ID, memState[index].ID))
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index++;
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@@ -155,7 +156,7 @@ namespace Barotrauma
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}
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else
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{
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var posInfo = new CharacterStateInfo(pos, sendingTime, facingRight ? Direction.Right : Direction.Left, selectedEntity, animation);
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var posInfo = new CharacterStateInfo(pos, rotation, sendingTime, facingRight ? Direction.Right : Direction.Left, selectedEntity, animation);
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while (index < memState.Count && posInfo.Timestamp > memState[index].Timestamp)
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index++;
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@@ -32,7 +32,7 @@ namespace Barotrauma
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}
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public GUIMessageBox(string headerText, string text)
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: this(headerText, text, new string[] {"OK"})
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: this(headerText, text, new string[] {"OK"}, DefaultWidth, 0)
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{
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this.Buttons[0].OnClicked = Close;
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}
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@@ -39,7 +39,7 @@ namespace Barotrauma
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case 3:
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case 4:
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SlotPositions[i] = new Vector2(
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spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 2),
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spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 1),
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GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
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useOnSelfButton[i - 3] = new GUIButton(
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@@ -52,16 +52,24 @@ namespace Barotrauma
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break;
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//face
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case 5:
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SlotPositions[i] = new Vector2(
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spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 5),
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GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
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break;
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//id card
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case 6:
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SlotPositions[i] = new Vector2(
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spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 5),
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GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
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break;
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default:
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SlotPositions[i] = new Vector2(
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spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 6) % 5),
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GameMain.GraphicsHeight - (spacing + rectHeight) * ((i > 10) ? 2 : 1));
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spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 7) % 5),
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GameMain.GraphicsHeight - (spacing + rectHeight) * ((i > 11) ? 2 : 1));
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break;
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}
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}
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@@ -247,6 +255,13 @@ namespace Barotrauma
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new Vector2(15.0f, 16.0f), Vector2.One,
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SpriteEffects.None, 0.1f);
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}
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else if (i == 6)
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{
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spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
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new Rectangle(62, 36, 22, 18), Color.White * 0.7f, 0.0f,
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new Vector2(11.0f, 9.0f), Vector2.One,
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SpriteEffects.None, 0.1f);
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}
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}
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base.Draw(spriteBatch);
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@@ -7,7 +7,7 @@ using System;
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namespace Barotrauma.Items.Components
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{
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partial class Door : ItemComponent, IDrawableComponent, IServerSerializable
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partial class Door : Pickable, IDrawableComponent, IServerSerializable
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{
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private ConvexHull convexHull;
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private ConvexHull convexHull2;
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@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(Character.Controlled.LogName + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -39,7 +39,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(Character.Controlled.LogName + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -58,7 +58,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(Character.Controlled.LogName + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(Character.Controlled.LogName + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -38,7 +38,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(Character.Controlled.LogName + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -102,11 +102,11 @@ namespace Barotrauma.Items.Components
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{
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if (GameMain.Client != null)
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{
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panel.Item.CreateClientEvent<ConnectionPanel>(panel);
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panel.Item.CreateClientEvent(panel);
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}
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else if (GameMain.Server != null)
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{
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panel.Item.CreateServerEvent<ConnectionPanel>(panel);
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panel.Item.CreateServerEvent(panel);
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}
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draggingConnected = null;
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@@ -174,12 +174,12 @@ namespace Barotrauma.Items.Components
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var otherConnection = draggingConnected.OtherConnection(this);
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if (otherConnection == null)
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{
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GameServer.Log(Character.Controlled + " connected a wire to " +
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GameServer.Log(Character.Controlled.LogName + " connected a wire to " +
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Item.Name + " (" + Name + ")", ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(Character.Controlled + " connected a wire from " +
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GameServer.Log(Character.Controlled.LogName + " connected a wire from " +
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Item.Name + " (" + Name + ") to " + otherConnection.item.Name + " (" + otherConnection.Name + ")", ServerLog.MessageType.ItemInteraction);
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}
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@@ -23,7 +23,6 @@ namespace Barotrauma.Items.Components
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HighlightedWire = null;
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Connection.DrawConnections(spriteBatch, this, character);
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}
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}
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}
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@@ -296,9 +296,26 @@ namespace Barotrauma
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}
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else
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{
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toolTip = string.IsNullOrEmpty(Items[i].Description) ?
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string description = Items[i].Description;
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if (Items[i].Prefab.NameMatches("ID Card"))
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{
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string[] readTags = Items[i].Tags.Split(',');
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string idName = null;
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string idJob = null;
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foreach (string tag in readTags)
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{
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string[] s = tag.Split(':');
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if (s[0] == "name")
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idName = s[1];
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if (s[0] == "job")
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idJob = s[1];
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}
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if (idName != null)
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description = "This belongs to " + idName + (idJob != null ? ", the " + idJob + ".\n" : ".\n") + description;
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}
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toolTip = string.IsNullOrEmpty(description) ?
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Items[i].Name :
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Items[i].Name + '\n' + Items[i].Description;
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Items[i].Name + '\n' + description;
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}
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DrawToolTip(spriteBatch, toolTip, slots[i].Rect);
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@@ -106,6 +106,16 @@ namespace Barotrauma
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return true;
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}
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private bool EnterIDCardDesc(GUITextBox textBox, string text)
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{
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IdCardDesc = text;
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textBox.Text = text;
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textBox.Color = Color.Green;
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textBox.Deselect();
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return true;
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}
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private bool EnterIDCardTags(GUITextBox textBox, string text)
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{
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IdCardTags = text.Split(',');
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@@ -143,7 +153,7 @@ namespace Barotrauma
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private GUIComponent CreateEditingHUD(bool inGame = false)
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{
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int width = 500;
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int height = spawnType == SpawnType.Path ? 100 : 140;
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int height = spawnType == SpawnType.Path ? 100 : 200;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
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editingHUD = new GUIFrame(new Rectangle(x, y, width, height), Color.Black * 0.5f);
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@@ -172,8 +182,19 @@ namespace Barotrauma
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y = 40 + 20;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "ID Card desc:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 350, 20), "", editingHUD);
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propertyBox.MaxTextLength = 150;
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propertyBox.Text = idCardDesc;
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propertyBox.OnEnterPressed = EnterIDCardDesc;
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propertyBox.OnTextChanged = TextBoxChanged;
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propertyBox.ToolTip = "Characters spawning at this spawnpoint will have the specified description added to their ID card. This can be used to describe additional access levels their card has on the sub.";
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y = y + 30;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "ID Card tags:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), "", editingHUD);
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propertyBox = new GUITextBox(new Rectangle(100, y, 350, 20), "", editingHUD);
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propertyBox.MaxTextLength = 60;
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propertyBox.Text = string.Join(", ", idCardTags);
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propertyBox.OnEnterPressed = EnterIDCardTags;
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propertyBox.OnTextChanged = TextBoxChanged;
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@@ -182,7 +203,8 @@ namespace Barotrauma
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y = y + 30;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Assigned job:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
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propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), "", editingHUD);
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propertyBox = new GUITextBox(new Rectangle(100, y, 350, 20), "", editingHUD);
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propertyBox.MaxTextLength = 60;
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propertyBox.Text = (assignedJob == null) ? "None" : assignedJob.Name;
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propertyBox.OnEnterPressed = EnterAssignedJob;
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propertyBox.OnTextChanged = TextBoxChanged;
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@@ -453,10 +453,11 @@ namespace Barotrauma
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{
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damage = MathHelper.Clamp(damage+Rand.Range(-10.0f, 10.0f), 0.0f, 100.0f);
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var sounds = damageSounds.FindAll(s =>
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damage >= s.damageRange.X &&
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damage <= s.damageRange.Y &&
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s.damageRange == null ||
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(damage >= s.damageRange.X &&
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damage <= s.damageRange.Y) &&
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s.damageType == damageType &&
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(string.IsNullOrEmpty(s.requiredTag) || (tags != null && tags.Contains(s.requiredTag))));
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(tags == null ? string.IsNullOrEmpty(s.requiredTag) : tags.Contains(s.requiredTag)));
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if (!sounds.Any()) return;
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Reference in New Issue
Block a user