Merge branch 'master' into dedicated-server

# Conflicts:
#	BarotraumaClient/Source/GameSettings.cs
#	BarotraumaClient/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2017-06-23 10:21:02 -03:00
16 changed files with 288 additions and 92 deletions

View File

@@ -1,10 +1,6 @@
using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Barotrauma.Networking
{
@@ -12,55 +8,66 @@ namespace Barotrauma.Networking
{
public const int MaxEventBufferLength = 1024;
public const int MaxEventsPerWrite = 64;
//public UInt16 LastReceivedEntityEventID
//{
// get { return lastReceivedEntityEventID; }
//}
/// <summary>
/// Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager
/// </summary>
protected void Write(NetOutgoingMessage msg, List<NetEntityEvent> eventsToSync, Client recipient = null)
{
msg.Write(eventsToSync[0].ID);
msg.Write((byte)eventsToSync.Count);
//write into a temporary buffer so we can write the number of events before the actual data
NetBuffer tempBuffer = new NetBuffer();
int eventCount = 0;
foreach (NetEntityEvent e in eventsToSync)
{
//write into a temporary buffer so we can write the length before the actual data
NetBuffer tempBuffer = new NetBuffer();
NetBuffer tempEventBuffer = new NetBuffer();
try
{
WriteEvent(tempBuffer, e, recipient);
WriteEvent(tempEventBuffer, e, recipient);
}
catch (Exception exception)
{
DebugConsole.ThrowError("Failed to write an event for the entity \""+e.Entity+"\"", exception);
DebugConsole.ThrowError("Failed to write an event for the entity \"" + e.Entity + "\"", exception);
//write an empty event to avoid messing up IDs
//(otherwise the clients might read the next event in the message and think its ID
//is consecutive to the previous one, even though we skipped over this broken event)
tempBuffer.Write((UInt16)0);
tempBuffer.WritePadBits();
eventCount++;
continue;
}
Debug.Assert(
tempBuffer.LengthBytes < 128,
"Maximum EntityEvent size exceeded when serializing \""+e.Entity+"\"!");
if (msg.LengthBytes + tempBuffer.LengthBytes + tempEventBuffer.LengthBytes > NetPeerConfiguration.kDefaultMTU - 20)
{
//no more room in this packet
break;
}
//the ID has been taken by another entity (the original entity has been removed) -> write an empty event
if (Entity.FindEntityByID(e.Entity.ID) != e.Entity)
{
//technically the clients don't have any use for these, but removing events and shifting the IDs of all
//consecutive ones is so error-prone that I think this is a safer option
msg.Write((UInt16)0);
msg.WritePadBits();
tempBuffer.Write((UInt16)0);
tempBuffer.WritePadBits();
}
else
{
msg.Write((UInt16)e.Entity.ID);
msg.Write((byte)tempBuffer.LengthBytes);
msg.Write(tempBuffer);
msg.WritePadBits();
tempBuffer.Write((UInt16)e.Entity.ID);
tempBuffer.Write((byte)tempEventBuffer.LengthBytes);
tempBuffer.Write(tempEventBuffer);
tempBuffer.WritePadBits();
}
eventCount++;
}
msg.Write(eventsToSync[0].ID);
msg.Write((byte)eventCount);
msg.Write(tempBuffer);
}
protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)